We’re all a little worried about Max Payne 3. It’s hard to deny the brilliance of the first two entries, but Max Payne 3 not only nixes the film noir big city setting (and Max’s hair), but also original developer Remedy. The fear is that it will prove to too different and unspectacular compared to the original games.
In an interview with GameIndustry, however, Remedy CEO Matias Myllyrinne has attempted to quell some of these worries:
“It’s f***ing brilliant [Max Payne 3]. I’ve had a chance to play it and we’ve worked with Rockstar a little bit – obviously, they’re doing the heavy lifting. They’re doing the development. But they wanted our input on a couple of occasions and we’ve had loads of our people, our core group, who worked on the first two games, give input and it’s awesome.”
“Those guys, they just don’t put out bad games. And so, in that respect, it’s very – it’s almost like the best position to be in. It’s like somebody’s making a great game and you just get to give them input, and it’s already brilliant so I’ve enjoyed it,” he said. “I can’t obviously – I don’t want to give any spoilers and can’t give out any spoilers, but it’s a testament to their attention to detail and it’s a testament to their passion and dedication. It’ll be worth the wait.”
This is certainly a relief to hear coming from someone as talented as Matias, but then again, how could you say Rockstar doesn’t put out bad games in a world where State of Emergency exists?
Regardless, this still bodes well for the quality of Max Payne 3.