• Reviews
    • 3DS
    • PC
    • PS3
    • Vita
    • Wii U
    • Xbox 360
  • Previews
  • Features
    • Interviews
    • Imports
    • The Bin
    • Graveyard
    • Raising ‘Cade
    • Never Forget
  • Videos
  • Podcast
  • LiveStream

Review: Quantum Conundrum


Posted by Adam Beck on 23 Jun 2012



Smaller video games are slowly becoming the more artsy and unique titles of this generation, and Quantum Conundrum is right there with them. What comes to mind when you think of physics-based puzzles mixed in with first-person platforming? Chances are your answer is Portal, and the comparison here is unavoidable. Kim Swift, lead designer of the first Portal, and Airtight Games have brought their cartoonish charm to this new and inventive title, but will charm be enough to stand out in the crowded industry?

Quantum Conundrum is a puzzle game and a good one at that. The puzzles are incredibly creative and require an exponential amount of thought when you get to the later levels. Like any good puzzler, the level of difficulty increases as you progress, and you’re never thrown into something you’re not prepared for. That isn’t to say there’s a whole lot of handholding, but it’s your job to actually learn what is presented to you and apply it to different situations. It’s brains over brawn as if you don’t learn, you don’t move forward; it’s as easy as that.

The game is broken up into three different areas and as you progress, you will be granted different abilities. Each room serves as another puzzle, and linking together are a set of hallways that do become repetitive after awhile. Thankfully, specific hallways are filled with dialogue triggers, ensuring players aren’t bored on the way to puzzles. It’s disappointing that each level is so strict about what power you’re able to use as it would’ve been fun to see how you can break the game, but each level is well crafted and requires tight precision, so you wouldn’t want to spit on the efforts the developers. The gameplay itself consists of solving physics-based puzzles while platforming in a first-person perspective. By using the different powers, you’re able to accomplish feats no man would normally be able to do. Some of the platforming can be tedious and occasionally causes frustration, requiring high precision and timing, but getting through it is an reward in itself.

The story is pretty simple. While visiting your whack-o mad scientist uncle, an experiment goes horribly wrong. During the ensuing madness, you obtain the world-shifting Interdimensional Shift Device (ISD). Somehow, you are able to rotate through different dimensions and manipulate the world around you. There are four different dimensions to rotate through, which include slow-motion, steelworks, fluffy-light and reverse gravity, and each one is used to a degree that most people would have never thought of. Each power will be tested and eventually all four will be put to use in a confusing, but thought provoking, manner. It’s a very rewarding feeling when you complete a puzzle that you’ve worked so hard on and put so much time into accomplishing.

While there’s little story, we are given incredibly charming and cheeky dialogue from the uncle. If this were Portal, he would serve as the GLaDOS or Wheatley of the tale, giving you history on the household and constantly cracking wise. The dialogue is well written and, while not necessarily laugh-out-loud, will have you constantly breaking a smile over its witty humor. It’s too bad most of the dialogue is easy to miss as they are placed in between rooms where the uncle will react to what you look at. For the first hour or so, I found myself simply rushing from chamber to chamber without realizing that dialogue was passing me by. Who wouldn’t want to know about the horrible genetic line that occurs to the uncle’s pet cat after so many failed cloning attempts?

It’s somewhat surprising to see Quantum Conundrum end up on PC first, as there’s a surprisingly lackluster amount of graphical options at your disposal. Usually PC gamers are treated to a multitude of sliders such as anti-aliasing, textures, post processing, etc., but all we get here is the ability to jack up the resolution to 1080p. It’s a shame considering the game looks fantastic, offering bright and lively fiction that has the imagining of a Pixar film. The strong comical artwork blends well with the humor of the game, and it definitely helps objects pop out to create a unique setting for you to venture through.

Closing Comments:
Quantum Conundrum is an inspirational game filled with life and joy. It’s a lengthy experience filled to the brim with thoughtful and creative puzzles to solve. The game will run most players 5-8 hours, but hardcore players can replay levels in order to beat the par time or just wrangle up all the collectables scattered across the house. While some of the platforming can be a bit rough at times and it lacks graphical options, it’s still an eventful and enjoyable experience that will leave you with a smile across your face.

 

Written by Adam Beck

Beck was born in the frozen tundra of Canada and he grew up with 4 fish and a pet mouse. He holds a bachelor's degree in awesome from the University of Tim Hortons. He has written for multiple publications including Bleep Blah, Bleck and The Escapist. His favorite games include a Playstation game that starts with Valkyrie.

Related Posts



OUYA Exclusive ‘Soul Fjord’ Coming from Airtight Games
April 29, 2013

Have Fun With Physics in Quantum Conundrum
June 18, 2012

Hot Links Around the Web

ZergNet

1 Comment


Dack
11 months ago


This was a surprising little nugget of fun. I can’t wait to play the whole game now.


You must be logged in to post a comment.







   
  • Log In


    Lost your password?
    Register
    Forgotten Password
    Cancel

    Register For This Site

    A password will be e-mailed to you.

    Enter the text from the image.

  • Recent Posts

    • Borderlands 2 $13.59
      May 19, 2013
    • Bioshock Infinite $40 on Consoles, $35 on PC Today on Amazon
      May 19, 2013
    • The Last Of Us Will Allow Gamers to Play Whilst Downloading
      May 18, 2013
    • Review: Tiny Token Empires
      May 18, 2013
    • The Bin: Siren
      May 18, 2013

  • Reviews

    • Review: Tiny Token Empires
      May 18, 2013
    • Review: Reus
      May 16, 2013
    • Review: Metro: Last Light
      May 15, 2013
    • Review: Anomaly 2
      May 14, 2013
    • Review: Sanctum 2
      May 14, 2013



  • HG Twitter Feed

    • Killzone: Mercenary Gets a New Release Date, Pre-Order Bonuses http://t.co/p3a7jOOyUy #killzonemercenary 01:08:50 PM May 18, 2013 from web Reply Retweet Favorite
    • Indie Horror Game Darkwood Looks To Tap Into Your Fear of The Unexpected http://t.co/45Th7aATmn #darkwood 12:59:12 PM May 18, 2013 from web Reply Retweet Favorite
    • Trion Worlds Fires a Bunch of People and Sucks At Fractions http://t.co/cTr4XpSiOx #trionworlds 12:49:19 PM May 18, 2013 from web Reply Retweet Favorite
    • Dinora: A Mini Version of Terraria is born http://t.co/E9HiE0BOae #dinora #terraria 12:42:07 PM May 18, 2013 from web Reply Retweet Favorite
  • Recent Comments

    • Bradly on Neo Geo X Games Delayed (Again) Until June
    • XANA on Animal Crossing Gets a Fresh Start this June
    • Steve Hannley on The Bin: Siren
    • Nikola Suprak on Killzone: Mercenary Gets a New Release Date, Pre-Order Bonuses
    • Steve Hannley on Killzone: Mercenary Gets a New Release Date, Pre-Order Bonuses
  • Recent Posts

    • Borderlands 2 $13.59
      May 19, 2013
    • Bioshock Infinite $40 on Consoles, $35 on PC Today on Amazon
      May 19, 2013
    • The Last Of Us Will Allow Gamers to Play Whilst Downloading
      May 18, 2013
  • Yours Truly

    • About
    • Contact
    • Staff




Hardcore Gamer is a Registered Trademark of Hardcore Gamer, LLC.
All Rights Reserved. Copyright 2012 Hardcore Gamer.