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Ports: A Dangerous Concept For Wii U


Posted by Steve Hannley on 02 Aug 2012



During their Summer Showcase Event, EA has revealed Mass Effect 3 to be a Wii U launch title. Besides utilizing the gamepad, the port will feature the Extended Cut DLC, an interactive story chronicling the first two games and more. During the interactive story, players will make decisions that will factor into their Mass Effect 3 experience.

While Nintendo faithful who haven’t yet had the opportunity to play it (do people only own a single console anymore?) should jump at the chance to finally experience the game, how will those who’ve already played it react? Certainly, with its monster sales, this will generally be the case. The most interesting aspect of Mass Effect 3 on Wii U will be to gauge the market’s willingness to buy ports of recent games.

Ports of already released titles to new consoles is common place, but never before has a game with such a large impact been touted as a potential must-buy for a new console. Of course, the proclaimed reason to pick it up is the Wii U functionality. So far, the Wii U controller seems to act as an interactive map. While this will certainly be a big plus in most games, it’s not a revolutionary addition.

New features can be touted as much as they want, but when it comes down to it, you’re simply buying the same game again. The main reason for those already initiated to buy Mass Effect 3 will simply to have a great (sorry, detractors) game to experience on a brand new console. If that proves enough to be a big seller, the concern is that ports could become common place for Wii U.

Having AAA titles re-released for Wii U isn’t necessarily a bad thing. The fear is that if this concept produces big numbers, it will give developers and publishers less motivation to create new titles. After all, why release a new game when you can tweak an old one and throw it on another console?  We’ve already seen this happening on the Wii, with Gamecube classics been tweaked to have Wii Remote functionality. While this doesn’t seem to have had an effect on first-party Nintendo titles, beginning the practice from the start could produce different results.

Of course, we’re not trying to persuade you to avoid purchasing Mass Effect 3. Regardless of how it sells, the hope is simply that Nintendo Wii U gets a bevy of original titles. The big draw to Nintendo isn’t graphical power or top-selling third party releases, but innovative hardware and titles. If the majority of games end up being ports, it’d render the console a 360/PS3 with a second screen. Nobody wants that.

Written by Steve Hannley

One day I plan to expose my child to no American history besides what they can pick up from playing Assassin's Creed III. Then I'm going to drop him or her into a Social Studies class and mildly enjoy the outcome. I'm going to be a great father.

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2 Comments


Stealth
10 months ago


1) I agree, look at the vita, its ruined it

2) Nintendo never has to worry about that

JPeeples
10 months ago


Just having ports shouldn’t hurt the system, although I really don’t think that ME 3 in particular makes for a logical purchase on Wii U unless you’ve already played the other versions. Sure, the interactive thing is nice, but nothing works as a proper substitute for playing the game – and not having ME 2 smacks of laziness to me. I can understand ME 1 due to MS having its publishing rights, but ME 2 doesn’t get that same pass.

The key with ports is balancing them out – if they’re like a lot of Wii ones where you have past gen-level stuff only with some hastily-made ‘features’, then they’ll hurt the system and cause the same thing that happened with Wii – tons and tons of shovelware. When it gets to the point where you may actually need a shovel to sift through the games at a store, it’s clear there’s a problem, and I’d like for that to not affect the Wii U since it really hurt the Wii. I’d like to see Wii U succeed where Wii failed, and that won’t happen if it become port-reliant, and it’ll be serious detriment if they’re bad ports at that.


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