Review: FootLOL: The Epic Fail League

Understanding the intricacies and passion for soccer—or futbol for those who find the term to be politically correct—is something that a lot of non-FIFA fans have trouble grasping. Thankfully, these woes were easily sought out by the game creators at Herocraft, who took the third world beloved sport and turned it into an arcade journey that offers whacky tactics for your opponents and a troll-like atmosphere that’s sure to bring on the giggles.

Aside from the lengthy title name, FootLOL: The Epic Fail League has the aesthetic of a flash game that one might find on Newsgrounds—but that’s only at a moment’s glance. Players who delve a bit deeper in the game find that there are a lot of pointers that the developers of Herocraft took from games like the NBA Jam franchise and FIFA Street and meshed them with  ‘rock, paper, scissors’ parameters for game balance. The real pull of the game, however, lies in its ability to be fun by using silly, tongue-and-cheek tactics that players can use against opponents.

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At the start, players will be immediately thrown into Championship mode, a season setting that spans across the universe. Players will guide six of their target practice shaped Smurfs through an assortment of planets, each with more than 20 games to compete in. After choosing a nationality for their team, players will start off with their first weapon—landmines. Surely enough, the mines increase the likelihood of scoring more goals than an actual soccer game, as players could place them underneath opponents on the outer field and even underneath the goalie as well.

As more matches are won, players earn more money for their team and unlock more weapons. The money can be used towards unlocking a number of skill tree slots, increasing the accuracy of the shots, adding new hats and eyes for your teammates and extra edges that players can use to hasten the level up process.

The artillery in this game holds the yummy filling in the donut. Utilized within the rock, papers, scissors set up, a player’s team can use meteorites, fireball and have the option to slow the time down on the field. Don’t be surprised, however, when your opponents equip armor, block spheres and speed as countermeasures to your team’s tactics. These attacks and counterattacks can also hold a huge sense of humor. The Cows and Spartan abilities, for example, are a great add to the FootLOL’s amusing traits, because who honestly doesn’t want to trample their opponents with a large, black and white mammal that happens to bear milk?

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Despite starting out with a certain number of skill slots and very few weapons, the tides and turn of every game in Championship mode can change rather quickly as you progress to net your team higher levels and better weapons. Despite this quick pace in between matches, the game can be too easy at times by not allowing individual teammates on the field to be controlled. Indeed, none of your teammates can be controlled; rather they can be guided to victory provided that you have enough tricks up your sleeves that would allow it to happen. Even when you’re both sleeveless and without much to offer, however, players turn into spectators as they watch a game happen all on its own, and win the match without any effort at all.

To some degree, your team will snag up more Ws than it should. The creators did a good job in swerving a player’s ability to focus on what’s happening and it does well to help them keep an eye out for open opportunities to strike, but they’re often too open; almost to the point where it’s near effortless.  Had FootLOL provided some way to let your individual blue men be at the guise of your controls, the game would have picked up a decent challenge factor. A boost in AI wouldn’t have hurt either, and no—difficulty settings in the option menu is non-existent.

There are some challenges for each match that you partake in. Whether you’re facing off against Mexico or England, the game throws some curve balls to keep things interesting—such as having two goalies on one side of the field or for an ‘on fire’ ball to always make net regardless of the shooter. Challenges that require you to score certain match points, or even score X points higher than the other team is not only a little boring, but it can also drag on if you’re not completely careful. It makes no sense to tell the player to let the enemy score 6 and you score 7, but FootLOL unfortunately tells you to do so. While the appeal in using your skills against your own teammates is hilarious and genius at times, this sort of innovation can get a little annoying and frustrating. Seriously, why would I want to let a team score against me?

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Closing Comments:

Silly and entertaining, FootLOL: The Epic Fail League could pass as a diverting mobile or tablet game, but anything more than that is a reach. Much of the game’s appeal lies in its ability to not take itself seriously, but the lack of certain star elements ward it away from being more than a quick time waster. It may be an infectiously funny soccer game that plays well, but with the absurdity of certain challenges and lack of real difficulty, the game gradually loses its charm.
score3
 Platform: PC

  • Ricana

    This game looks totally crazy, might grab that.

  • ironkin56

    might look into it might..

  • Shoarearded1971

    this game looks silly totally describes me.
    :)

  • tAnt0

    Definitely something I will have to check out :D

  • gagagagman7693

    FUTBOL

  • gamer4da

    lets go

  • enjey

    Just came across this one on Desura. http://www.desura.com/games/footlol-epic-fail-league available for both PC and Mac. Looks very wacky and well, pretty freaking cool