Microsoft has revealed that you may get kicked out of games quite frequently thanks to the power of the cloud. Long used as a trump card by Microsoft, it turns out that the cloud might not be such a good thing for players who are deep into their games. Why? Well it turns out that cloud updates will force games to reboot even if you’re in the middle of a multiplayer match.
This problem was confirmed by Xbox Live lead program manager John Bruno during a presentation at GDC Next. It turns out that Microsoft has known about this problem all along and has been attempting to remedy it, but to no avail.
“Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted whether your code is running or not,” Bruno explained. “That’s a problematic thing for a game, and oftentimes it’s in the middle of a multiplayer session. We’ve worked very hard to overcome that, but that’s not to say it’s going to be a reality in every case.”
IGameResponsibly was able to ask Bruno what this means for a game like Titanfall that relies on the cloud. In the past, Respawn Entertainment have discussed how important the cloud is for developing the game. On top of that, Titanfall is a multiplayer-only game.
“I can’t answer that. I don’t know what the guys over at Titanfall have built into their game. It’s up to the game developer. If they want to rely more on our XBLC service, we’re happy to support that. We do provide a platform for them to persist data, but that’s up to the developer to utilize that.”
These issues can be mitigated with future updates or scheduling maintenance times during periods where gamers are less likely to be on. Still, this could be a potential bottleneck for the console and fodder for Sony to use in their marketing for PS4.
Xbox One is out November 22 worldwide across 13 countries.