Hover: Revolt of Gamers Reaches Kickstarter Goal in Under Three Days

Hover: Revolt of Gamers hit Kickstarter earlier in the week and it’s already reached its baseline goal. Sega hasn’t done much with the Jet Set Radio license outside of the HD re-release on mobile platforms, Steam, and home consoles. Now, a group of French developers is out to make a game that combines its super-colorful visuals with a bit of first-person parkour ala Mirror’s Edge. Like JSR, it’s got grail grinds, tricks, and like ME, it has an open world parkour element. The soundtrack is already pretty addictive – and it’s only a small sample of what will be in the full product. In order for the creator of JSR’s music to be involved with this, they’ll need to hit $60,000, which they’re thankfully well on the way to doing. On no budget, they’ve already crafted an epic-looking world and smooth character animation.

Like JSR, this has an anti-authority storyline with the player using characters out to stop them. Hover’s is gamer-centric though, with a group of gamers opposing an anti-gaming mayor who has put a stop to the sale of all consoles. Oculus Rift compatibility will be built in as well. Side missions are available that allow you to help out a civilian and you’ll meet new people in your party in this fashion. The game’s tiers are reasonable, with $5 getting a thank you message and $15 getting a digital copy of the game.  $30 gets you early access, and $40 gets you a little robot helper. $50 unlocks a new character, while $80 gets you a digital collector’s edition with an OST and artbook.

Stretch goals aren’t just for the soundtrack. If $50,000 is pledged, more characters will be possible. $60,000 gets Hideki Naganuma’s soundtrack and a graffiti mode. $80,000 gets a new area and would double the city size, while $100,000 gets local multiplayer modes and a Wii U version of the game. Hover reaching its goal so quickly is great to see, and hopefully it doesn’t just hit $60,000, but will get to $100,000 so a console version is released. This concept being so influenced by JSR makes it seem tailor-made for consoles, even with the PC market being the easiest one to release a game on and thus making it the most logical platform to start off with.