Fearless Fantasy Shows No Fear in its Condensed RPG Design

Indie video game company Tiny Build Games have a titles under their belt, but with the upcoming RPG titled Fearless Fantasy, they’re playing the sole role of a publisher for developer Enter Skies, which is a team of two key individuals: Daniel Borgmann and Andrew Kerekes. Fearless Fantasy is the first game by Enter Skies, and with the backing of Tiny Build Games, it is set to launch on May 15 exclusively for PC.

Fearless Fantasy — based on the name alone — may sound like a parody of Final Fantasy, but once you get into it you realize it is anything but. From its battle system, story, visual style and the overall game design, Fearless Fantasy marches to the beat of its own drum. In my brief hands-on time with the game, it is apparent that Enter Skies and Tiny Build Games have a cool concept in place with this quirky little RPG. It’s one of those cases where you can sense that they developed a game that they would have liked to play first and foremost, and it’s a game development mindset and philosophy that only the freedom of indie development can afford nowadays.

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If there is one trend that has its equal share of lovers and haters, it’s this move towards a more streamlined role playing game experience. Fearless Fantasy uses that to its advantage where progression primarily involves moving from one battle sequence to the next, with none of the fluff in between. It’s a similar structure to most strategy RPG games like Fire Emblem, except that Fearless Fantasy uses a turn based battle system with a more hands-on twist.

The turn based system in Fearless Fantasy fundamentally works the same way as per tradition: you follow a predetermined turn cycle where you can take your sweet time during a turn. The execution of attacks and spells, however, is where the game gets interesting, with each spell and attack requiring unique swipes and gestures made using the mouse cursor. The mouse works well enough and it’s fun having control over the power and outcome of elaborate special attacks. Certainly a solid idea that actually has more room to grow. For an indie studio with a humble budget, they made things work well with the mouse, but perhaps with more funding and opportunities in the future, the idea could be better complemented with touch screen technology. In fact, I can imagine this game to fit like a glove on the PlayStation Vita.

The visuals are interesting; rather than go for a pseudo and generic anime look, it goes for a rather whimsical (although initially creepy) paper doll aesthetic in its character designs and animations. The story and voice acting has a similar whimsical charm to it, with fully voiced characters and animated cut scenes. Not to mention, the music sampled thus far has been of foot tapping quality.

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Fearless Fantasy is a game that looks to have its priorities right by focusing on a purely gameplay driven and streamlined RPG, with none of the fluff and padding. Look forward to our full review of Fearless Fantasy in the near future.