The “one last thing” shown at the Ubisoft conference at E3 this year was the resurrection of the Rainbow Six franchise, with a showing of Rainbow Six: Siege. We got a sneak peek at the game from the development team, which has been working on the game since January 2013.
Siege is considered to be a “reboot” of the franchise, and with that they have decided to make a few decisions, the first of which was to focus on multiplayer first. This was in order to ensure a tight core gameplay experience for all players who love first person shooters. The multiplayer component and the overall theme of the game is a team-based tactical shooter in an indoor environment.
For the multiplayer, it is always the Rainbows vs the enemy, with “The Wall” in the middle. This will be the key focus, as the main gameplay motivation is the enemy behind the walls. In this case, it’s not just a wall, but a wall that has expanded into a stronghold. Defenders will need to fortify the stronghold by setting up barricades, trapping the environment, and seeking out where the attackers are coming in to take them down. Alternatively the attackers who are trying to place the stronghold under siege (get it?) will be looking to break into it by planning around the defense’s fortifications and figuring out the best strategy or weak-point to get through. The constant element of siege is that match between fortifying the defenses, and breaching those fortifications.
It is with breaching in mind that they decided to put destruction at the center of the experience to make it a gameplay tool at both sides of the siege. Players will have to utilize new technologies in order to gain a tactical advantage. With that, a live demo was shown, two teams of developers in a 5-on-5 setting. The demo showcased two rounds of the mulitplayer, with the first round focusing on the attackers, and the last round focusing on the defenders.
The attackers plan out their attack, noticing the bathroom to be heavily fortified and guarded, finding the hostage in the bedroom, and have decided to come in through the windows. After a firefight, they end up taking all 5 of the enemy team down, and the demo abruptly ends, as it turns out there is no re-spawning in this mode, you only have one life, and once all enemies are taken down, that’s a win for the other team.
When the 2nd round of the demo starts, the team is on defense now, and talk about reinforcing the walls in the bedroom and bathroom. The attacking team breaches and the defense checks cameras, knowing where the attackers are they fall back to the bedroom with the hostage. A firefight ensues, and a couple of flashbang grenades go off, and the defense has successfully taken down the attackers.
There’s a lot more to come from Rainbow Six: Siege before it comes out sometime in 2015, but there are high hopes for this one .