Review: Project Spark

Project Spark‘s beta has been a highlight for the Xbox One in 2014. It gave people a bit of single-player quests, game creation and the ability to play user-created content that was quite good. Its microtransaction model was a bit iffy for a beta, though, and has been greatly downplayed in the final product. The forty dollar starter pack gets you everything from the beta, some theme and content packs for creation suite, and a slew of single-player missions as well as access to any user-creations that you want. The user-generated stuff is free for all, and like the LittleBigPlanet series, is likely going to be the thing that keeps people coming back to the game for years to come.

The single-player campaign called the Champions Quest is an action-adventure game with swordplay, some RPG-style conversations around towns and tutorials about the mechanics of things. Under the guise of fetch-quests, players are actually taught about the game’s whole brain system which plays into the creation aspect of things. The brain controls every action a character is given — so if you want him to jump, you’ll have to go through the flow chart-esque menus and assign that function to whichever button you’d like and then go a bit further to ensure that there isn’t a delay in your actions. This is key because if not done properly, the result will be something that technically works, but doesn’t play smoothly.

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While the LittleBigPlanet series may take the cake for narration, Project Spark has the best and most user-friendly game-creation tools yet in a commercial game. No matter if it’s the LBP games or even the Trials franchise, in-game creation tools have never quite worked out for me. This breaks things down step by step and doesn’t explain how to do something, but guides you through it with an interactive tutorial and explains why it’s important. This results in the experience being a lot of fun even for those who’ve struggled with game creation before.

A lot of tools are available to work with, and practically anything can be made with the starter pack. So far, users in both the community and part of the Team Dakota development team behind the game have made excellent original games and some stuff heavily inspired by other things as well. There’s a fantastic Angry Birds clone available, as well as one for LIMBO and something that will bring back a ton of memories for Geometry Wars players. Variants of Tetris have been around since the early days of the beta, and the top-level stuff has received updates. Some games, like the ones inspired by the TV show Wipeout, have major collision issues but otherwise play fine. The most impressive thing about what’s been made is the diversity. There’s platformers, puzzle games, shooters and 3D action-adventures that all feel natural. The first LittleBigPlanet was hurt by games being shoe-horned into genres that they didn’t quite fit due to the limitations of the tools, which later creation-based games fixed up. There’s nothing like that here, and while there’s a lack of fine-tuning, what’s here is impressive given the relatively short length of the beta. Much like LBP, Project Spark is going to have a long tail to its overall lifespan. Plus, if you see something you like and want to tweak, you can choose to remix an existing creation.

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Visually, Project Spark looks like something between the Xbox 360 and Xbox One — which isn’t an altogether bad thing. The hair and character models look cartoony, with an almost Xbox Avatar-esque plastic sheen, but they fit the environments nicely. Animations are smooth and never feel clunky despite the tools having to work well for a variety of genres. Reflection effects off ice are incredible, while lighting effects can be a bit overdone. Generally, they’re reasonable and never blinding, but some user-made games are hard to see due to extreme lighting and can be hard on the eyes as a result. For a creation suite with a fairly limited amount of themes so far, it’s impressive just how colorful things can be. Most games have the fantasy world setup, so there’s a lot of foliage, but anything with the sci-fi tools pops with color.

The voice work from narrators and other characters is good but nothing special. It’s got enough life to it to keep people engaged, but never stands out or elicits a chuckle like the LittleBigPlanet series. Musically, everything is cheery and becomes a bit grating after extended play sessions. There are some user-created song programs available, and those are pretty good. Sound effects for slashing, jumping and magic throwing are solid.

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Closing Comments:

Project Spark is the most user-friendly game creation suite to date, enabling one to be crafted with less work than anything else like it on the market. There’s an impressive array of games to play thanks to the user-creation tools, and there’s something for everyone to enjoy as a result. Visually, colorful games can be made that are about on-par with Xbox 360 titles. The default campaign works both as a standalone experience and tutorial — teaching skills to passively be absorbed. Despite some rough edges and weak audio, Project Spark is a must-buy for anyone interested in game design.

4outof5Platform: Xbox One

  • RandomDev

    I’ll have to pick this up some time 🙂

  • Gloriam

    When I tried it on PC, during it’s beta, it was a massive cashgrab, they wern’t out there to test the game, just to get your money in advance.

    Unless that has changed, I won’t be trying this.

    • brianful

      They have improved how they present paid content a lot. Obviously they haven’t made everything free. But all of the paid content packs they’ve put at the end of all of the prop galleries so they aren’t screaming in your face. Also since the core game is free, it’s to be expected that something in the game costs money. But the in-game currency route is a bonus. I have all DLC packs (there are so many now!) and have bought half of them with real money, bought half of them with in-game currency.

  • Wow, I’m shocked. I thought it looked kind of ‘meh’.