It’s been over a year since Neocolonialism came out, allowing players to view the world and everyone who lives on it as an expendable resource for short-term profits. It successfully merged board game-style gameplay with vicious social commentary in a way that kept the strategy front and center but still never let the player forget that they were screwing the world and everyone in it. And the other players of course, because what kind of board game isn’t made better by secret deals you can choose to uphold or renege on? I was pretty pleased with Neocolonialism last year, and as of Monday it’s landed on Steam.
The point of Neocolonialism is to end the game with the most money. Buy votes, set policies, exploit countries, cut deals with your opponents, and don’t worry too much about the state of the world when you’ve wrung every penny from it. Financial conquest is a messy game, but with a little careful manipulation and careful backstabbing you can come out ahead as the richest player on the board. Neocolonialism has a strong message about the corrupting influence of money in world politics, but its main goal is to be a fun board game of Risk-style world domination, except with cash instead of troops. If you want to beat your friends while ravaging the world, it’s not a bad way to do it.