Mortal Kombat X Executive Producer Shaun Himmerick Talks Tournaments, Goro, Game Modes

There’s brutal and then there’s Mortal Kombat. Once the ninth installment revitalized the franchise and catapulted the series back to the forefront of competitive gaming, expectations were high. With Mortal Kombat X in the spotlight, and lines of people gathering to play a single round at PlayStation Experience, things are shaping up to be better than ever. That’s why we decided to pull Mortal Kombat executive producer Shaun Himmerick aside during PSX and ask him a few questions about the upcoming game.

[Hardcore Gamer] How strict will MKX adhere to continuity of the last game, specifically as it relates to dead characters?

[Shaun Himmerick, NetherRealm Studios] Well, the last game is canon, and we’re playing pretty strict to that. However, we do have Quan Chi in the game, who is a sorcerer, so, during the last Mortal Kombat game he resurrected some characters who are now kind of revenants — from the dead he resurrected them and they could fight against you. They looked a little zombie-esque, revenants as we call them, so that is a possibility in the game. Now, in the lore of Mortal Kombat, Quan Chi has resurrected various people from the dead and they’ve returned in various forms that don’t always work, because his technology isn’t the greatest, right? So, there are ways to bring back people. They may not be perfect or as they have ever been, but they can come back.

You haven’t talked a lot about alternate game modes.

Yes, and we’re not really. We’re really only talking about the one on one right now, and story mode since those are ones we’ve announced. There are more coming, but we’re saving them for later announcements.

MKX_Screenshot_KanoScorpion (2)

In Mortal Kombat 9 you had Test Your Luck and the Challenge Tower. Is that a direction you might be taking with MKX?

I cannot confirm anything like that [Looks over at another representative]. Do you see her face?

How will Goro’s status as a pre-order only character affect the competitive fighting game scene? Players who don’t have him won’t be able to practice with or against him.

I’m not really sure what they’ll do about that. Most likely, they will have him be a character that’s completely fight-able, but I guarantee that they will have a version of the game where they can put it on the machines to have him. Or maybe like what they did with Kratos in MK9, because he was only on the PS3. I think he was not allowed. So they might just say he’s not allowed. It’s usually the tournament that sets the rules. As far as we’re concerned, he would be a viable character, but the tournaments themselves set them, and they said no Kratos. And then DLC characters they did only after they’ve been out a certain number of days. So, I’m not sure what they’ll do actually, now that I think about it. But I would think he would just be allowed.

Which brings me to a good followup question, are there any plans for platform-specific characters like Kratos in Mortal Kombat 9?

We have no platform exclusive characters planned for MKX.

Since you guys really brought Mortal Kombat back into the forefront of fighting games, does the team see this as a second coming, or is there an end goal in sight?

With MK9 we definitely wanted to kind of reboot to some degree; reset, and that was a very nostalgic game. We told the story of MK1, 2, and 3, babalities was in there, and Test Your Luck, and so many nostalgic features were in that game. This [MKX] is taking the next step. We’re bringing in decedents, new characters, 25 years into the future — we’re definitely taking the next step. So I guess I would say, to half-answer your question, 9 was kind of a reboot, and this is the next step. We’re definitely evolving.

MKX_Screenshot_KanoRaiden

Since the last entry was far more tournament friendly than any iteration, how important is it to conform to fighting game community standards?

I think this game is going to be even better in the fighting game community, and it’s definitely something we want to do. And it’s a big goal of ours internally to make sure the game is one that’s perfect, or as good as it can be, for the fighting scene. For example, we’re very proud of the fact that when you play MK9 or Injustice in the tournament scene, there’s often 6, 7, 8 different characters in the final 8 players. We’re very proud of the fact that it’s not, “oh these two are the only two who you can really fight with because they’re overpowered,” and it’s very important to us that there’s so many different characters being utilized. I mean, Batgirl has just become popular in the tournament scene. What we do is, we actually bring tournament level guys — the top players in the country — to our studio during the last phase of development to help us find that balance, to make sure we don’t have a super-overpowered character and try to bring everyone up to an even level. It’s important to us that that’s something we’re able to do. I think the variations of characters is going to really help that, because anyone going “oh that’s a bad match-up” could find a better variation that helps balance it out even more.

Fantastic, thank you!

Those were good questions. I was waiting for “what are your favorite socks?”

What are your favorite socks? Argyle?

I do love argyle socks.

  • Mark

    I seriously can’t even imagine the shear mathematical genius that goes into making a game like this. To evenly distribute powers so that all the characters are of an equal match up? They must rack their brains matching up fights, and testing fighters against each other to get that perfectly fair damage ratio. That being said, I can’t sleep at night thinking about this game! I’m just trying to guess or even trying to imagine what the guys over at NetherRealm came up with for the other new characters. The unknowns so far look great, and match up well in fights. The waiting is killing me! Everyone is so focused on who’s coming back, while I’m just thinking about what cool new characters they dreamt up, and what sort of moves they’ll possess. I want to play this story mode, and get the in depth information on the new fighters, not only that, but the ones coming back again. I can’t wait to see how the aged returning fighters look as well, and what their back story is going to be like. The new graphics are spectacular, and the overall feel, is so much darker. Not to mention there is probably going to be so much more content in this next Gen. consoled that we won’t even find out until the game is released! I think much more characters then they’d like to admit. You win or earn them as unlockables. crazy fight modes, hidden easter eggs, alt. costumes, the whole nine yards. I’m getting a next gen. console just for this game, and if I could wish anything, it would be that they only release on next gen, so they can push limits, and really have over the top content. Massive variety of boards, and way more fighters, then anyone ever imagined. I can’t wait period!!!! I think he’s not leaking much lately, because even the release of a characters look, would probably then leak plot details. Sucks though! All of the quote unquote leaked images of possible returning characters hold a fun realism, just imagining that pic of Ermac as Ermac, and I’m pleased, The Iron suited Reptile is sick too. I do believe with all the new characters, and all the new game content, that they are going to just take this in a whole new direction, and to a whole other level. They’ve hopefully worked out all the bugs, and bad to boring gameplay, that now even a kid not a fan of fighting games will like it. I’m hoping for the satisfyingly interest factor of the game to go up too. So as one player you don’t just beat the game, and become bored of the game modes. I’m hoping multi-player and single player modes are just as interesting, that a player will not get easily bored of the content, or that any of it becomes redundant. I think with Injustice they learned how to navigate fighters through challenges that added to the single player game play. That fun Call of Duty type of feeling when the more you play, the more you level up and unlock. I also hope the endings are more satisfying then just some picture and a back story. I want epic rendered and animated endings that are more like little mini episodes of true story endings. Like Tekken always did. The endings in Tekken, were always so fulfilling. They can now make a sick graphical ending that looks beautiful on the next gen, and each one would be suited for each character, making the endings unique, and playing out like little mini movies. I hated the picture with the voice over. It’s just plain lazy.

    • MagcargoMan

      Someone’s a bit too excited…