This weekend at PAX South, we got some hands on time with Light Fall, the indie platformer from Bishop Games.
The first thing that stands out is Light Fall’s aesthetic. Limbo-esque stark use of various shades of black combined with bright neon pinks and muted blues give the game an excess of visual pop. Bishop Games’ art director, Mathieu Robillard, knows exactly when to use colors, and when not to.
Players are guided through the narrative by the voice of a wise, yet cranky, old owl voiced by Tim Simmons. The game starts out with the simple trope of waking up, not knowing who you are or where you’re from, but Ben Archer, who is in charge of Light Fall’s story, promises that it opens up more and more as the game progresses, drawing comparison to WB’s smash indie hit Bastion.
Light Fall’s gameplay is most reminiscent of Super Meat Boy, with its satisfying speed and super tight controls, but trades Super Meat Boy’s enclosed environments for wide-open levels, allowing you to use the game’s main mechanic, the Shadow Core, to your heart’s content. Instead of something like a a traditional double jump, players can spawn a block directly beneath them, creating a platform for them to jump on.
The Shadow Core can be summoned three times in succession, making it powerful but not easily abused. The block can also be moved manually across the map, creating platforms to help players avoid the Glowing Pink Crystals of Death™. The core can also be used to solve puzzles, such as blocking lasers and triggering switches, in simple puzzle segments that break up the game’s fast-paced gameplay.
The team behind Light Fall knows exactly where to draw their inspiration from, and have tweaked each one and made it their own. Bishop Games hopes to get a Kickstarter up and running in March with release planned later this year.