Six Months Later, LittleBigPlanet 3 is Still Broken

Note: This article contains spoilers for LittleBigPlanet 3.

Whenever I hear that a game I’m somewhat interested in launches incomplete or broken, it generally means I’m going to wait a few months before finally diving in. This was exactly the case with LittleBigPlanet 3, the first title in the beloved franchise that wasn’t developed by Media Molecule. While Sumo Digital largely captured the essence of the loveable world that arguably the most charming non-Nintendo studio created, the numerous launch bugs and glitches gave me some pause. After all, LittleBigPlanet 3 launched on the same day as Far Cry 4 and our Game of the Year Dragon Age Inquisition, so there was no rush to dive into Sackboy’s latest adventure until it was fully functioning. Sadly for myself and any other gamers who are looking to play the most recent LittleBigPlanet title, there’s still a number of technical issues and game-breaking bugs that completely mar the experience.

After playing through the entire campaign and one-third the final stage, I encountered a bug that prevented me from actually defeating Newton. As many of you know, LittleBigPlanet 3 features three new playable heroes: Oddsock, Toggle, and Swoop; in order to complete the final level, players have to use all three of these characters to free Sackboy from Newton’s clutches. After playing through the Oddsock portion, a door opens that allows players to swap between Oddsock and Toggle in order to play the next portion. While this portal worked the first time I used it, my untimely demise in the next section (even though I love LittleBigPlanet‘s aesthetic, its floaty controls have always given me some trouble), permanently locking this swap portal. No matter how many times I restarted LittleBigPlanet 3 and my PlayStation 4, there was no way to make the portal open and complete the level. Considering I was merely playing LittleBigPlanet 3 to shrink my backlog a bit, and nothing more, I wasn’t compelled to delete my save, play through the previous four and a half hours of the campaign just to see the final cutscene. This wasn’t something that happened on day one; this game-breaking bug occurred six months after launch. My time, like that of many other adult gamers, is extremely valuable, and if I feel it’s been wasted, I’m not going to give away any more of it; Sumo Digital officially lost me.

LittleBigPlanet 3-01
This wasn’t the only bug I encountered in my time with LittleBigPlanet 3. There were moments where cutscenes would stop and start without reason, awkward moments where characters would continue speaking during loading screens, and moments where the framerate inexplicably dropped. Media Molecule created a number of impeccable games, namely the incredible LittleBigPlanet 2 and potentially the best game in the franchise, LittleBigPlanet Vita, so to see a beloved series stumble with a new developer is depressing.

A major question has popped into my head as a result of my underwhelming experience with LittleBigPlanet 3: will I ever play another LittleBigPlanet game? Media Molecule has moved onto different endeavors, announcing in 2011 that it was “stepping away” from LittleBigPlanet. The main thing that kept me coming back to this franchise was its level of immersion and general weirdness, rather than its mechanics. Is it worth playing a hypothetical LittleBigPlanet 4 if its made by a studio in Sumo Digital that dropped the ball so significantly? Time will only tell.

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  • HAppY_KrAToS

    I’ve finished lbp1. For some unknown reasons, I couldn’t play all the multi player content, user generated maps, etc.
    I bought lbp2. Again, after finishing it, I wanted to access those billions user created levels.
    Again, network errors wouldn’t let me play, join, download any extra levels.

    Then, I discovered lbp games use some type of peer2peer network, which isn’t compatible with NAT3 networks/ playstations.

    I did all I could to change that:
    Using several consoles, modems, networks. I’ve opened all ports, removed all securities from the Internet router. Followed all tutorials. Even used a cell phone as hot spot. No way to connect lbp to online.

    I have written several emails to media molecule, to try to find some solution. They never answered, never said a word about the NAT3 mode.

    When lbp3 was being made, I sent several emails, asking if the game would still use that p2p network. I talked about my connection issues.

    Never did they take 1 minute to reply.
    Bravo.

    Perfect way to lose a customer. I haven’t and will not buy lbp3.

    All they care, I guess, is selling those millions outfits packs at 3$ each.
    That, IS important.

    Batman, superman, ultraman, every single movie, story, hero,one can be sure there is a 3$ outfit for it.

    And guess what? How to make more and more cash out of lbp3? Easy. Just add 3 new characters, and you will be able to multiply all the outfits by 3x.

    2.5-3$ for a simple outfit, that a junior designer can create in 10 minutes? Come on…

    I think lbp must be the game with the most items to buy. I guess if someone bought all the extensions and outfits for lbp series, he would spend 15 or 20’000 dollars.

    2.5$ for a simple texture and outfit? Come on…
    Those items should cost like 50cts. And it would be quite expensive, already.
    We are not talking about an extension, new characters, story, doc, etc. We are talking about some tiny textures and colors, that make an outfit.

    Can you imagine, if you buy 4 outfits for lbp, you will pay 10$ for just a few different colors and texture. Now, take those 10$, you can buy a huge dlc for mass effect, with tons of new content, new characters, levels, weapons, story, maps, etc.

    We could call it THEFT, really.

    You want a green frog with a black moustache and a yellow hat, as an outfit for sack boy? You surely can find one and buy, for 2.5$. Those items/outfits are almost unlimited. We wonder why…

    Tell me. Lbp tools allow people to almost create their dsp ‘s and chips. But strangely, no tool is available for creating textures, and quickly draw objects, etc. Why?

    Because then, people would be able to create millions of different outfits, with thousands color variations, etc. People could also be able to draw 3rd objects, and pretty much create everything that exists in the world.

    Of course, media molecule will talk about ‘copyrights’, etc. I, will talk about them not being able to sell those billions outfits, because people could simply grab an existing red shirt, and make it blue, with some dots. Etc.

    Stangely, people can create almost everything in the game. But the most simple things to do, they aren’t allowed. This way, dedicated idiots will create huge new levels, that will help selling the game, and media molecule will create those outfits, that they will sell , to innocent kids that just want that X superhero X outfit.

    Why do these companies publish their emails, support, etc, if we contact them, and they don’t reply, because they don’t like our question… like mine.. about the p2p thing.

    Come on, media molecule. Next lbp4, don’t forget to add 4 new playable characters : a walking carrot, a flying peanut, a super powered bean, and a powerful slice of bread. But make them big and square/round, so it is easy to create 1 million new outfits for them, too.

    Media molecule…so much talented wasted…

    • Anders

      I’m Nat Type 3 and I have had no problem connecting to the LittleBigPlanet 1 or 2 servers.
      Media Molecule are not wasting their talent they are creating the next generation of Play, Create, Share for PlayStation 4.

    • d0x360

      I bought the first game and loved it until I tried to play with friends. I have a 100 Mbps down and 30mbps up connection that is very low latency because I’m only about 4 miles from a main internet backbone hub which is what I directly connect through after 1 hop through my local node.

      So when I play a game online generally even with bad netcode j experience very little of any lag. I found little big planet to be unplayable online. It had so much lag there was just no fun to be had which sucks cause doing cool fast paced levels with friends was what sold me on the title.

      It’s unfortunate that Sony took a potential major franchise and ran it into the ground so quickly. That’s one of their bigger flaws. They are willing to create new IP but aren’t usually willing to stand behind it. They inevitably ruin it with shoddy bug filled code or run the series into the ground with too many sequels and no new ideas.

  • DarthDiggler

    @Matt Whittaker

    This sounds like some good info to give to support. I can’t imagine the game is broken for everyone. There may have been an update that fixed it but the fix doesn’t work with the old saves. I am only speculating, but it doesn’t seem like you have done due diligence here and are just complaining via an article. Not newsworthy unless you know for a fact this is a widespread issue.

  • Guest

    Typical Sony really.