Saints Row is Dead and Volition and Deep Silver Have Killed it

Ever since the conclusion of Saints Row 4, fans have been asking developers Volition and Deep Silver to return the now wacky out of this world gangster street gang series back to its roots. Their pleas, however, have fallen on deaf ears as the new over the top direction the series has been taken has found a new juvenile fan base which has grown from the ashes of the original games, leaving the original gangster concept behind in the dust., Volition has, however, announced a reboot series for the universe that the Saints occupy; could this give old and new fans alike the best of both worlds, or will the series continue to morph into a shell of its former self?

E3 2016 had brought a lot of gamers joy, as surprise long lost titles had finally revealed themselves to the world once again, but for some gamers E3 wasn’t all sunshine and rainbows. Specifically, for Saints Row fans that were holding out hope no matter how small that the next Saints Row game would red cone the previous two entries to the series and restart anew. Well in a way those Saints Row fans got their wish, but as the old saying goes, be careful what you wish for. Saints Row has gotten yet again another facelift to keep the series “fresh” and “exciting” for fans of the series, however, Volition’s idea of fresh and exciting is taking a quickly waning subject (i.e the superhero phenomenon, a.k.a the new Western films) and stand around in a circle with the rest of the entertainment industry who has lost all creative thought to mindlessly beat the horse within an inch of its life.

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The story of Agents of Mayhem centers around a group of Super Agents (Agents of Mayhem) who are set loose on the city of Seoul to save it from the destructive schemes of the evil super villain organization known as LEGION. Basically the basic model for every superhero story structure ever. The Agents of Mayhem are use technology, weaponry and gadgets to stop their foes and have no misgivings about using it all against their enemies regardless of the destruction they set fourth throughout the city and their citizens. Volition promises its fans that their “trademark” over-the-top form will be present throughout their game, which will look and feel like a typical superhero universe.

As if we didn’t have a handful of games that deliver us the typical superhero experience already, Volition would like its fans to believe that they are delivering a new take on all things familiar. “Inspired by an assortment of past and present pop culture revolving around super heroes, comics and Saturday morning cartoons, Agents of Mayhem takes inspiration from the favorite things of past and present generations of players! Over-the-top action combined with a comic-inspired art style and trademark humor takes Volition’s beloved rule-breaking gameplay experience to a whole new universe,” states Deep Silver’s website about the game. I might be salty about the downward direction Deep Silver and Volition’s combine efforts are dragging this series, but nothing of which we have seen nor heard so far from Agents of Mayhem makes me think “wow, this is a new Superhero take that hasn’t been done before!” If anything the game gives me strong Overwatch vibes more so than anything else.

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It’s a real shame that Volition had lost faith in its original IP as Saints Row, as GTA-like as some might have you believe it to be, was a truly unique gaming experience. Not because of its setting or because of its gameplay, but because it stood out in an over-saturated market filled with run-of-the-mill “unique” superhero games like Watch Dogs, Infamous, Lego Marvel, any and all Batman games past and present and future, Teenage Mutant Ninja turtles, Injustice, the upcoming Spider-man game, Marvel Heroes 2016 and so many more. Unique characters like Johnny Gat are lost to us and seem to have no place in the world of super-powered beings. It’s believed that Agents of Mayhem will blend in with the rest of the crowd once its release date draws closer upon us and will become a game that quickly fades into the back of gamers minds as a Tsunami worth of superhero games are about to crash down onto our shores.

  • I doubt they abandoned the Saints Row IP by making a spinoff game.

    A SR Pause might be a good thing anyway.

  • BillyHoWCR

    I hear nothing but crying. Get over it already. The original was more GTAish without being able to live up to it, while the later games were more Crackdownish and they lived up to it’s style and gameplay.

    Everyone has their favorite type of game but if you don’t like the directions games are moving then try another game. Simple as that.

  • Rafoca

    Saints Row was awesome in co-op, so I really don’t understand why they would release this new game without co-op.

    • fwiffo

      Hopefully they change their minds about that. One thing that the series really excelled at from the second game one was the co-op.

  • HAppY_KrAToS

    Everybody will now try to make a game a la over watch, with plenty of characters to choose from, with 1000 items available for each character, that people will able to get, by spending tons of real cash on random loot boxes.

    Just like there were tons of copies of clash clans, angry birds, candy crush, etc, companies are jealous of the 500 million $ Rockstar made in just a couple of months, with gta online. Man, I was checking the prices of the cash packs for gta online, at a friend’s house… wow, one can buy 8 million credits, with REAL 90 bucks ! And those 8 million credits are just enough to buy a little apartment, a little boat, a car… and the 90 bucks are almost all gone!

    There must be people paying 1000 dollars per week, on gta online. And of course, Rockstar releases a ton of new items, boats, cars, etc, almost every week, more items mean more chances for people to buy something.

    Over watch, with its 23-25 heros. …and millions of emotes, dance, salutes, skins, weapons, clothes… even voices… next Q, they will also say they made 500- 1 billion dollars with the in-game purchases and loot boxes… because… you play 40 hours with hero’s #5 , #12 and #19 ? No luck, 99% of the items, even legendary, that the loot boxes will drop, will be made for the hero’s #3, #9 and #16.
    You want that great weapon and skin for your main character ? You can spend 200 dollars on loot boxes, praying it will drop…. you use that great piece of gear on a new hero and play with it? The loot boxes will now drop items for other hero’s you haven’t played yet !

    These games are worse than cancer. Of course, overwatch, everything is pretty, accessible, easy to play, easy to aim, easy to kill… that way, even beginners will continue playing it, and will likely be spending real money on it as well.

    This fking industry, all games now are built around micro transactions and other in-game purchases. Single player campaign? Useless, people already accept paying full price for multi-player only, titanfall, star treck, overwatch, destiny, etc etc.
    Well done, gamers, well done.
    Worse, people accept buying pre-orders, 1 year before release, as they accept paying 120-150 bucks for ‘special’ versions, with included season pass, dlcs, etc. Bravo, gamers, well done.

    Why, these last year’s, most games that come out are shooters ? Because it’s easy to do, no need for campaigns, people accept buying a new besoin each year, tons of stuff to sell to gamers…
    It’s just a matter of 2-3 years, for 8/10 AAA titles to be FPS games. With 90$ season passes, 3 dlcs available day -1, 90$ pre-orders just to play with a special character, and of course, released full of glitches and bugs, and requiring day-1 20 gigabytes patches.

    90% of these gamers that support such industry and spend tons of cash on loot sh it boxes, are the former halo-gears-cod xbox gamers, that were 13-17yo, back in 2006-2011. Those gamers are today 20-25yo, and, of course, they want Sony to die in hell, and they love playing shooters, shooters and more shooters.

    While Playstation gamers can easily move from a cod game, to a ratchet and clank, then, to a pool game, then, to a heavy rain, then, a mass effect game, then, a sing/dance game, then, a Witcher 3 game,

    Those ex- xbox360 gamers, who, during 9 years, everything they got from Microsoft was halo, gears, forza, cod, 90% of the releases, they don’t give a fck about other genres and other games. They could play halo 5, from 2015 until 2050, and be totally satisfied.
    Those are the gamers that will buy a platinum 150$ battlefield game, or will spend 95% of their time and money playing destiny, cod, overwatch, or any other shooter. A video game IS an FPS game. All other genres are cra ap.

    Of course, seeing this, developers only want to make shooters. It’s obvious. Even uncharted games, resident evil, metal gear, gta, etc, it’s all about fps multi-player.
    Saints raw series were great, crazy and fun.
    Now, it’s gonna be some dumb game, multi-player based, with 10 or more hero’s to choose, with got a online elements, and 1 million items to sell to gamers.

    Isn’t the future of gaming looking amazing?

    When are we going to play a gran turismo game, where we can walk and use weapons and kill other players and zombies ?
    Talking about zombies…the new metal gear survive… another for game, with different heros. ..and surely tons of loot boxes…

    I stopped playing mgs-phantom pain, the moment the game started asking me 5 hours, just to upgrade one thing…no, no way I was going to spend real money, to upgrade my base… the game was cool, but I stopped playing it.

    We, gamers, can change the gaming industry. But by accepting all kinds of cra ap, we’re just asking even more micro transactions shi t.

  • You know why it went that route in the first place? Cause it was the cheap gta “clone” . It didn’t do anything better then Gta. You can’t give credit where non is do.

    • fwiffo

      I would have to thoroughly disagree with your statement that it didn’t do anything better than GTA. The character customization of Saints Row and Saints Row II put anything that GTA has attempted to shame. This customization allowed for you to not only change your wardrobe in many unique ways, but to also alter your characters physical appearance. Few games other than these two have allowed for the level of detail that you could put into crafting your avatar.

      Another Aspect that Saints Row II has done better than GTA is allow for a better smoother Co-op experience. At the time Saints Row II came out I can’t think of many games that allowed you to play cooperatively throughout the entire game as a duo, while at the same time let that duo explore separate parts of the world from each other.

  • Ronald Ensley

    Just give us backwards compatibility and I will be cool.