Screenshot Saturday Featuring Meigakure, Party Hard 2(?), Many More

Every Screenshot Saturday is something unique and different.  What have developers been up to this week?  Oh, not much, just coding new games by the dozens in all their amazing diversity.  This feature pulls a dozen (and sometimes a couple more) out of the pile based on a combination of “Hey, look at this!” and other, less quantifiable criteria.  The idea of “screenshot” is less a static picture than moving image, though, so don’t neglect all the blue arrows and their magic power to imbue life into everything you see.

Party Hard 2(?)-  Technically this is Unnamed, but really what else could it be.  Those partygoers look like they’re having too much fun to live so the only thing to do is figure out the best way to correct that.  Not by making them have less fun, of course, but rather working on the “live” half of the equation.

Russian Subway Dogs- Arcade game about real-world dogs that travel from station to station on the Russian subway. Bark at people for food, keep it in the air to combo, and try not to get eaten by bears. This is a close-up of the detail being put into one of the stations, and you can see it in context over here.

https://twitter.com/Mighty_Studios/status/802603030260527104

Skyling- A young girl sprouts grass wherever she wanders, in what’s basically a super-cute Q-Bert that’s saturated in Adorable.  You can use purring cats to block the movements of the purple guys, basically providing a cuteness TKO.

Katana ZERO- Grenades make everything better, but it’s hard to argue with a dash attack. One-hit-kill side-scrolling action combat in an 80s neon city. Move fast, kill fast, slow down time to cut bullets mid-air and send them back into the shooter’s face, and make each level a giblet-coated mess.

Unnamed- Not a game but rather a tech demo showing off a Physically Based Rendering effect. It’s got nothing to do with hipster pig-swill beer.

Unnamed- Just as it says, a proof of concept rather than a game. When it does become a game, though, I’d be interested in exploring just what it is that causes the waterfall to break mid-pour.

Celestial Breach- Co-op science fiction flight sim where each player has an airplane and a series of missions to complete. Everything is shared among all players on the map, from rewards to the penalty for respawn, so a crew that can work together to defend each other while laying waste to all in its path will reap the best rewards.

Their First Flight- Low-poly overhead-view Flicky, although without cats. A seagull flies over a low-poly world gathering up her(?) children, probably with more gameplay elements but it’s still very early and a bit short on details. In its current stage it’s looking pretty and relaxing, though.

Fragmental- Why aren’t your friends dead yet? Kill the bums at speed with rockets in a twin-stick competitive arena shooter, racking up the body-count in a series of one-hit kills. It’s a proven fact that you can never have too many rockets on screen at once.

Blazing Beaks- While technically Blazing Beaks is about heavily-armed ducks, the occasional chicken won’t be held back by unjustified waterfowl species-ism.

Figment- While normally the image is the most important part, sometimes a musical battle takes precedence.  If you end up with the Donkey Kong Rap in your head after this little segment it’s perfectly understandable.

Entangle- Move the yellow line first to open the yellow lock on the green line, so the green train can cross the color-changing track and get the green key to open the gates allowing the red and blue trains to slide into their stations. Mmmm… puzzle-y…

The Shattering- Psychological thriller where each incorrect decision breaks the world a little bit more until it’s shattered beyond repair, leaving the player lost in an endless void of white nothingness. Everything is fragile and easily broken, and stability only comes from being right in a place where decisions and choices are rarely obvious.

Meigakure- 4th dimensional puzzle game.  I’ve gotten to play a bit of this at PAX a couple of years ago and tried to read the linked description of how the concentric rings are what happens when a sphere lies flat on the ground in 4D.  There aren’t many games that require you to abandon the limitations of basic cause and effect, ascending to a higher mental plane, but Meigakure has no problem with this as step one in teaching its gameplay.

Bonus Image-

Thimbleweek Park- Can’t argue with that kind of logic. Sensitive viewers might want to avert their eyes from the naturalist majesty of naked code.