DICE Confronts Growing Fury Over Star Wars Battlefront II’s Microtransactions

DICE has released some new info concerning Star Wars Battlefront II’s microtransaction Crates, which players have alleged are pay-to-win.

Fury towards DICE has been building for some time over their handling of microtransactions in Star Wars Battlefront II. Players who got to try the beta got a taste of what Crates and their contents will be like. The results? Nobody was happy. Crates in Star Wars Battlefront II not only drop cosmetic items like emotes and victory poses, but also stat-changing Star Cards. These can be increased damage, more health, quicker health recovery, and new abilities. As such, the game has been labelled Pay-to-Win, and has experienced intense criticism from critics and players.

DICE has finally responded, taking to the official Star Wars Battlefront II site to try and explain Crates and assuage fears that the game is Pay-to-Win. Here is what they have to say:

  • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
  • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
  • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
  • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

While it’s nice that DICE has finally given some type of response to the microtransaction issue, they don’t really give many assurances that the game wont be Pay-to-Win. While players still have to play in order to equip all their Star Cards, there’s still no stopping a paying player to quickly level up their class and then stick all the best Star Cards they have on their character. It also remains to be seen what exactly can be earned in-game. The beta, unfortunately, didn’t really give players a good idea of what could and couldn’t be unlocked just by playing. In fact, some weapons required Crafting Parts to unlock, which could only be earned by, you guessed it, opening Crates. The best option would probably be to just remove Star Cards from Crates, but it is unlikely EA or DICE would make such a move.

Star Wars Battlefront II is the only game to face the fury of gamers over its microtransactions. Middle-Earth: Shadow of War has also been accused of making the game as grindy as possible in order to get players to drop money into Loot Boxes to get stronger orcs. Meanwhile, both Destiny 2 and Forza Motorsport 7 are being accused of cutting features from their predecessors in order to sell them in Loot Boxes.

Star Wars Battlefront II is out November 17 on PS4, Xbox One, and PC.

  • Fortysixter UK

    Anything that attempts to further monetise a game after a person has bought it will cause ill feeling. The biggest offender here is DLC, then loot crate nickel and diming.

    Just make the game, ensure it’s stable and the leave it the hell alone, apart from maintenance of course.