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We take back what we said...
Written by Roger Danish   
Thursday, 23 August 2007
Every once in a while, we receive early “reviewable” code of a game that still has some bugs, glitches, and other technical issues the game publisher will alert us to, usually in the form of a caveat list, which we keep in mind when reviewing. While we’re not forced to review the game in this state, and have the option to wait for a more stable build before bestowing our not so humble opinions, we typically make a decision whether to hold off or to trust that what the publisher / developer says will be fixed, will be. Being a primarily print publication with a 2 month lead time, we often opt to review early code.

In the case of D3 / Vicious Cycle’s new IP, Dead Head Fred, we were so excited for this title, we decided to review the early code—work-in-progress and all. While the editors, Sardius and Spinner 8, did their best to review it in its state of unfinished-ness, it’s clearly evident that we should have held off. The review in question, which appeared in print in our September 2007 issue of HGM, gave the game a 2 of 5. In the grand review scheme of things, this would mean that the game would have few, if any, redeeming qualities. While I haven’t had the opportunity to play the build they received for the review, the final game I did receive a few days ago, which is what's hitting retail, contains none of the things which they complained of in their review. As such, we have decided to re-review the game based on the final production copy, retract the original review, and publicly apologize for any stress this might have caused anyone.

Please consider the following to be the new review for Dead Head Fred.

Dead Head Fred is an original third-person action adventure for the PSP built from the ground up for Sony’s handheld unit. It’s very rare in this day and age of licensed product and sequel-itis for a publisher to take a risk, go out on a limb, and create something fresh, new, and uniquely different than most anything out there. Such is the case with Dead Head Fred. In the game, you play Fred, a hapless detective who ends up quite literally losing his head when he starts sniffing around where it doesn’t belong. Thanks to a mad scientist with a conscience, Fred is reanimated, but in place of where his head once was, he now can swap out a variety of craniums that give him a whole slate of different powers and abilities. The resulting adventure is deep, inventive, humorous, and definitely awesome.

Rather than rehashing old ground, I’ll quickly touch on why this review is so much higher than the original 2 of 5. The game engine is silky smooth and, for the PSP, quite detailed and amazing. You’ll be hard-pressed to find a better-looking game on the PSP. Combat is neither easy nor shallow, and you’ll soon find that with multiple heads in your inventory, Fred can pull off a wide variety of moves. While the player is helped along the way by on-screen prompts when a certain head can be used in puzzle situations, this game is not a cakewalk nor a quick play.

The end result is where we were most wrong. Dead Head Fred is a solid and inspiring PSP title, and one that we had been following closely since we first laid eyes on it at E3 two years ago (where we gave it “best portable game of the show”). We ask that you disregard our print review. We heartily and highly recommend this game for anyone looking for a great game for their PSP.

Score 4 out of 5
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