The art of Metal Gear is always astounding. Whether it’s Ashley Wood’s work in the comic adaptations or Yoji Shinkawa’s character design, anything related to the excursions of Snake and his compatriots is pleasing to the ole retina. The latest proof of this notion comes from Platinum Games artist Cho, the man responsible for the creation of some of the more prominent enemies in the upcoming Raiden-exclusive, Metal Gear Rising: Revengeance.
The images below are a few of his early pieces focusing on a particular female antagonist named Mistral. Cho worked side by side Rising’s director, Kenji Saito, on the character. Initially, Saito talked about his vision for the villainous vixen, stating, “I want tendril-like-objects to come out of this girl, and I want her to fight with them like a whip!” While this further solidifies the idea that the Japanese love tentacle-y things, it also suggests that the character of Minstral will be similar to some of Metal Gear’s former ladies of tragedy, mixing the characteristics of a captivating siren with those of a girl with a troubled past.
In the end, we can see that Mistral went through a number of iterations, but it would appear that Cho ultimately translated Saito’s image with a certain level of acute precision.
Metal Gear Rising: Revengeance is scheduled for a February 19 release date. The game’s demo goes live next week on January 22. That gives everyone just under a month to download the demo and fall in love.