Pandora’s Tower Gets Picked Up for a North American Release

So today just got infinitely better; a while back, gamers may have heard that the Wii-exclusive JRPGs, Xenoblade Chronicles and The Last Story, were brought to North America thanks in part to a hefty fan-campaign that shook the interwebs to its very core. Die-hard RPG nuts picketed at the proverbial door of Nintendo’s headquarters and demanded their pleas be heard, and they were. Alas, gamers in the west finally got their mitts on localized versions of the magnificent, aforementioned roleplaying games (both of which I included in my personal Top Ten Games of the Year, mind you).

While many enthusiasts were grateful for these localizations, there was one title that made its way out of Japan and into European territory, but was unable to catch the boat to the western hemisphere. As a result, the action-RPG, Pandora’s Tower, was all but a fading glimmer of hope that many fans had finally written off as “the one that got away”. Today, however, XSEED has become something of a hero. Just announced, the company known for bringing niche titles to the shores of North America will be manning the helm in localizing Pandora’s Tower for the west.

XSEED head honcho, Shinichi Suzuki, had this to say about the endeavor: “It’s fantastic to be bringing such a highly-anticipated title like Pandora’s Tower to such a vocal fan base. North American gamers have been very patient in waiting for this game to be released, and we’re confident they will be pleased when they get their hands on the title.”

And there you have it, folks. The original trifecta of Wii RPG awesomeness will finally be complete in due time. XSEED has confirmed a Spring 2013 release date, so until then, be sure to keep an ear to the ground for more details as they roll in.

For those unfamiliar with Pandora’s Tower, you can read XSEED’s official story synopsis below:

A tale of unfortunate circumstances, Pandora’s Tower opens in the Kingdom of Elyria, where an unassuming singer named Elenasuccumbs to a wretched curse during a festival performance. Bearing an arcane mark on her back, she starts transforming into a savagemonster, causing the town guards to attempt to kill her in order to prevent it. A young ex-mercenary named Aeron, whose heart has forever been pledged to Elena, whisks her away in the nick of time – and with the help of a mysterious witch named Mavda, he learns what must be done to avert her wretched fate. He must descend into The Scar, a massive chasm tied down by twelve chains connected to a floating island in its center, atop which sit thirteen interconnected towers. There, he must use his sword and a sacred chain to battle his way through each tower and extract the flesh of the boss “masters” that dwell within, which Elena must consume in order to reverse her ongoing transformation. But the clock is ticking! The longer Aeron takes to vanquish each beast, the less human Elena becomes, affecting her character and the game’s final outcome in a profound manner. Time is of the essence…