In June 2012, Epic Games hired a significant part of the Big Huge Games workforce, who were then recently laid off after the development and subsequent failure of Kingdoms of Amalur: Reckoning. First named Epic Baltimore, the studio was later renamed Impossible Studios. Less than seven months after the acquisition, however, Epic is closing the studio and laying off the entire staff.
“We’re closing Impossible Studios,” said Tim Sweeney.
“When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.”
The staff will recieve 3 months of severance and the rights to use the Impossible Studios name and logo. If the capital is available to pursue a new entity is unknown, but Infinity Blade: Dungeons (the sole game they were working on), will remain with Epic and be put on hold for the indefinite future.