When it was first released two and a half years ago, Scott Pilgrim vs. the World: The Game (officially based on the movie inspired by the graphic novels) delivered a perfect River City Ransom-style beat-em-up for modern consoles. There was just one problem — while the game replicated the old “play with friends on a couch” method of playing games well, it lacked online play despite that being pretty much the modern equivalent of it. That’s especially true for the age range of those who remember RCR – 20-somethings who find it easier to hop online rather than corral a group of friends over to play some games.
Thanks to this DLC, you can finally play the game with others the way it always feels like it should have been played — online with either friends or random folks, much like the days of yore being in arcades and having a friend with you at first who decides to try something else out and you wind up playing with someone else. It was a great way to meet new people back in the day, and if nothing else, you’d at least have some fun for an hour and either exchange numbers afterwards or just say goodbye. Unfortunately, the online play is not quite a smooth as it should be — especially given how long it took for this mode to be added to the game. During my time online, there were quite a few hiccups in play and one was so bad I thought that the game might’ve froze. Luckily, those moments were few in number, but still surprising to see given how long it took for this to come out. Shopping is also a bit of a hassle since it isn’t made very clear who’s speaking with the shopkeeper — resulting in some wasted time figuring that out. The developers did come up with a brilliant way to prevent people from being selfish when it came to grabbing coins though.
If your ally dies, you can revive them by spending money — something one of you won’t have if someone else is being greedy. So if you want to win together, you have to work together to split the money as evenly as possible and then avoid using the shops too much or else you won’t have enough to save your friend. Since the game ends when one person leaves, being greedy really benefits no one. I also like that you’re able to pick which level to play, so if someone has a preference for costume parties instead of the shopping district, they can ask for that area to be played instead and have fun in a stage they want to play in as opposed to one they feel like they have to play in. The addition of Wallace is okay, although he’s just a palette swap of Still, he plays as kind of a big brawler type, which I enjoyed. I didn’t like his inability to roll around freely though – it makes him a bit of a sitting duck, especially since the running mechanic isn’t the most reliable thing in the world.
The complete pack of DLC includes online play and makes Wallace a playable character. It costs 400 MS Points on the 360, and $5 on the PSN store, with a $1 discount if you’re a Plus member. You can also buy the ultimate edition of the game for $15 or $12 if you’re a Plus member — offering up the best overall value for your money since it includes the new DLC and the older Knives DLC. The time frame for this release is odd, but in a funny way — enough time has passed to make people nostalgic for the game, itself something designed around nostalgia. Despite its flaws, the DLC is worth buying for the online since it really is fun when everything clicks and doesn’t just remind you of why you liked the game to begin with, but also gives you reasons to spend many an afternoon playing it with non-local friends. Wallace, however, is basically a nice extra that feels half-assed other than his moves, so it’s impossible to recommend buying it for him at all.