Let’s not bundle this one with a bunch of lies and get straight to the point: the game makers at NeuronVexx did not plagiarize anything when it came the making of Dinora, but much of its inspirations, so to speak, were based primarily on a similar game that had more breakout success — Re-Logic’s Terraria.
What both games have in common is that each is a free-roaming, 2D, building block world in which players can jump right in and craft weapon and build houses using resources in the world that they can mine. They’ll be able to kill monsters and pretty much destroy everything in sight using an ax, hammer and other tools. The only thing that really separates Dinora from Terraria—and the only selling point that Dinora really has—is the use of NPC’s and the abilities to engage with them.
The controls of Dinora are slightly different in terms of where you can place your items, and in this case players will be given a little more freedom. Players can equip and switch between weapons and mining tools using the right bumper and trigger buttons. Using and navigating crafting tools will be allocated to the left trigger and bumper buttons.
In addition to the random generation of all that appears in this world, Dinora also helps players take advantage of earning their keep when it comes to special armor, weapons, money and mining tools. There are several NPC’s scattered about the world, ready for you to take on their sidequests usually consisting of gathering certain items or killing a certain person or fiend roaming closely nearby.
Players also have the opportunity to marry anyone that they might find along the way, provided that they are consistent with carrying out jobs for them and making sure that they pay close attention to their moods and the nature of conversations. If players play their cards right, a holy matrimony will take place and players will be able to watch as their newly wedded has kids and grows old.
In a sense, Dinora is a cheaper, Skyrim-esque version of Terraria, except filled with a lot more than what the latter had to offer. For something that costs $1, how can anyone really pass that up? For 80 Microsoft points, players can sacrifice a little bit of the visual artistry for a more in-depth exploration and character build.