For anyone who’s looking to transition into the inevitable digital side of gaming, you might want to approach it cautiously. While we’ve seen games such as Max Payne 3 and Uncharted 3 end up being around 30GB to download, it’s looking like that number is only going to increase for the next generation. Eurogamer sat down with SCE UK’s Vice President Fergal Gara to talk about the upcoming PlayStation 4, and he mentioned that Killzone: Shadow Fall will be an excessive download size of 50GB.
I don’t know about you, but fifty gigabytes is a lot of memory to download, even for someone like myself who has a larger than average bandwidth cap of 400GB. You look at Steam where they’re already working with developers to repackage games in a different way to avoid exorbitant download sizes, you’d hope Sony would also be working on similar technology. It’s most concerning when you think about how poor the download speeds have been since the PlayStation Store launched in 2006. I don’t want to have to wait a couple of days to download a game, even though they have been touting the ability to play it while it downloads.
It’s not uncommon to see an increase in size during the transition to a new generation, and it’s even a good thing because you know more data is being included, but when you go from 8-10GB for an average game on the PlayStation Network, to 50GB, then you have a concerning model of distribution. When you think about it, that value will only increase as the generation goes on. This could be just first-party titles, but regardless, it should be interesting to see how sales compare in the next couple of years between retail and digital.