Dice: Battlefield 5 Needs More Destruction, Less Story

Battlefield 4 isn’t even out yet, but it appears that Dice already knows what they are going to be criticized on and what exactly the next Battlefield game needs.  In an interview with New York Times, Karl Magnus Troedsson, the DICE general manager and Patrick Soderlund discussed Battlefield’s weakest link; the story.

“I hate to say this, but storytelling does not come naturally to Swedes,” said Patrick Soderlund, “but we’re good at designing systems, and that’s what these games really are. Minecraft puts a box in front of you and says, ‘Do whatever you want with it.’ Battlefield is a system designed for entertainment rather than for telling you a story.”

While Battlefield 3’s multiplayer received critical praise, its story garnered deep criticism.  It was decried by a number of critics as a rip-off of multiple Call of Duty plots, but a lot more boring.  So, what does Dice think they need to do to make the likely Battlefield 5 better?

“More features. More extras. More destruction.  Every new game needs to be the next big thing.”

Battlefield began introducing destruction in Battlefield: Bad Company.  Battlefield: Bad Company 2 expanded the destruction by allowing players to destroy entire buildings.  The feature was then implemented into the main Battlefield series starting with Battlefield 3.

Don’t expect a Battlefield 5 for at least another two years.  Dice is currently hard at work developing the next Star Wars: Battlefront, which could possibly release Fall 2014.  Guess we’ll have to wait and see.

Battlefield 4 is out October 29 in North America and November 1 in Europe for PS3, Xbox 360 and PC.  The PS4 version is out November 15 in North America and November 29 in Europe.  The Xbox One version is out November 22 worldwide.