Stealth games in the past have primarily been dominated by high profile, polygon-driven experience such as Metal Gear Solid and Splinter Cell, so it’s impressive a 2D title such as Mark of the Ninja could best them in almost every way. Well known for the Shank series, Klei Entertainment was able to craft some of the best stealth mechanics in any video game. Ninja Gaiden, Tenchu and Shinobi have nothing on Mark of the Ninja as hiding in the shadows and both methodically pacing out enemies and quickly eliminating them has never been executed so well.
Horror games have always survived on a fluctuating platform, teetering between relevance and poor sales, but in 2008 there was one release that helped push the genre into the light once more. With a future mining operation gone dangerously awry, a bizarre alien artifact, murdered crew-members reanimating as monstrous abominations, and a powerful religion on the rise, Dead Space wasn’t your run-of-the-mill survival horror. With an eery and strange story, improvised weaponry, limb-dismembering gameplay and a chilling atmosphere, Dead Space made for an unforgettable experience — Necromorphs pouncing out of air-ducts included.
Call of Duty 4: Modern Warfare rewrote the multiplayer rulebook. Even in this day and age everyone is still trying to perfect the formula that Infinity Ward used to mesmerize players all the way back in 2007. The fact that the formula is still being used today in so many games and has kept the Call of Duty franchise at the top of the sales charts for six years is a testament to Call of Duty 4: Modern Warfare’s exquisite multiplayer suite. Also, it had one heck of a campaign that shocked and awed audiences and is still one of the better stories to come from a Call of Duty game.
DICE plunked the tale of Faith in front of us and asked us to attempt to solve problems in a nonviolent manner. You were even rewarded for doing so as you zipped around the city as a Runner, exerting phenomenal body control and finesse as you showed everyone how parkour should be done. Then, as quickly as you warmed up to this bizarre new game, it was over. We’re still waiting for more, but we’ll never forget the new narrative concepts and maneuvers introduced in this stunning game.
There aren’t many games that succeed in mimicking another franchise with such gainful realization, but yet Sleeping Dogs managed to iron-out its own identity, crafting a Grand Theft Awesome out of its True Crime scraps. With its open Hong Kong at your disposal, dozens of activities peppering the map and a story that begs to be played through in its entirety — chock full of cops versus mafia action, and a few emotional moments — this action-packed adventure is as memorable as it is entertaining.
When Borderlands first came out, it practically redefined the role-playing shooter genre. Instead of limiting the RPG aspects to story, weapon stats and skill trees, Borderlands offered endless options to suit any gamer. These concepts were further expanded in Borderlands 2, which also improved on the fairly lackluster story. However, the real charm to Borderlands 2 was playing through the game with a group of friends. Instead of punishing you for playing bad, poor equipment or doing something wrong, Borderlands offers you a stress free experience to hang out with your friends and explore the world.
Splinter Cell had been mired in mediocrity for a while, releasing passable title after passable title. Blacklist turned this all around and finally captured the exciting stealth gameplay that set the earlier titles apart. The controls were excellent, the sneaking fun, and the multiplayer was well executed and engaging. While it didn’t really present any new ideas, it utilized concepts from earlier games to near perfection and was focused on doing all of them right. Because of this, Splinter Cell: Blacklist not only provided the definitive Splinter Cell experience, but one of the best stealth games of the entire console generation.
Having first released in 2001, Capcom decided that the Devil May Cry series needed a reimagining. That task fell to devoper Ninja Theory and they revamped the aging series with stunning visuals, reimagined and relateable characters and frenetic action. Giving the Devil May Cry series a much needed shot in the arm, it goes to show that sometimes giving development of a long held franchise to an outside agency can sometimes pay dividends. While this game may be a hit or miss with longtime fans of the series, for us here at Hardcore Gamer, it was obviously a hit.
While Bethesda is well-known as a fantastic developer, it’s also known for publishing some remarkably poor games. Rogue Warrior, Brink — the list of generally mediocre Bethesda-published games goes on. As a result, most didn’t know what to think when it was announced that Bethesda would be publishing a steam-punk first-person stealth game called “Dishonored”. Luckily, despite all of the skepticism, the game managed to deliver fantastic gameplay mechanics that lived up to its neat concept, and gorgeous art-style. It also told a pretty interesting story that featured two very different endings.
Minecraft is not so much of a game as it is a phenomenon, and for good reason: it’s captured the hearts of millions. Players both young and old flock to Notch’s little game that could to build monuments, hang out with friends, and thwart the threats from the devious Nether, and there’s no sign of any lost momentum. It’s truly an accessible game that anyone can pick up and begin playing right away, and whether you use mods, compete with friends, or stream your solo adventures, you can pretty much guarantee you’re going to have a blast.
50-41 Next Page →