Racing fans who have been keeping an eye on Forza Motorsport 5 will know that when the game launches there will only be 200 cars available. This is a significant decrease for the 500 in Forza Motorsport 4 and a far cry from the 1000+ vehicles in Gran Turismo 6. So why only 200?
Turn 10 Studios have given a pretty clear answer. They want to avoid “non-premium” cars, which dominate the Gran Turismo roster of cars. They want to deliver the best cars in the best way possible than just throw in extra content for the sake of saying they have tons of cars.
Speaking to Eurogamer, creative director Dan Greenawalt discussed Turn 10’s ambitions of bringing the racing game to next-gen as a quality product. “We want that to be the standard for next-generation. Our goal’s not to carry old content over – and even with all the cars, we did the same process. There were some inaccuracies, and some cars were old-spec that we’d updated from Forza 2 to 3 to 4. But they didn’t have the poly count where we wanted it – and they weren’t as easy to up-res, so we just recaptured them. Some of them, the spec was good and we could add polygons where we needed them. So it came down to this rating system – and any track or car that wasn’t an A grade got either chucked or recaptured.
“Some of them needed light updating, and some of them needed heavy updating. Silverstone, for example, was a complete recapture. Several of our tracks were just plain wrong, either because they were poorly captured and technology’s moved on, or the track’s changed like Silverstone.”
Forza Motorsport 5 is out November 22 worldwide in 13 countries exclusively on Xbox One.