|It seems to me like the hardest part of making a good adaptation would be capturing the tone of the written material. Translating words into atmosphere can’t be easy, especially in a game as atmospherically dependent as Metro: Last Light; a haunting, post-apocalyptic adventure based on the works of Dmitry Glukhovsky. Mechanically, Last Light isn’t much different from its predecessor, or any above-average shooter, for that matter. But those mechanics are only the foundation to its enthralling story of struggle and survival in a mutant-infested world. It’s a story that, while mostly self-contained, feels as rich and deep as its source material — and that’s not something you’ll come across very often.