2013 has been a big year for JRPGs. In fact, there’s been something of a resurgence of the genre, at least in the handheld/portable market. While many titles have shined, there’s one that is perhaps brightest among all the candidates: Shin Megami Tensei IV. To put it plainly, this game is the total package, sporting excellent visuals, a captivating narrative involving themes such as war, betrayal and love and a combat system that manages to be both deep and accessible. What’s makes SMTIV the most robust RPG of the group, however, is the level of customization present in all facets of the game. Forming just the right party is an integral part of the Shin Megami process, and that series staple is on full parade in IV. All around, this is a game that was ten years in the making. With that kind of time between franchise installments, hype naturally builds. Does Shin Megami Tensei IV surpass its hype? Realistically, no. But it manages to meet it; and sometimes, that’s a feat in and of itself.