More gasoline has been poured into the already raging fire that is the PS4 vs. Xbox One debate. Multiplatform games on PS4 have been consistently higher quality than their Xbox One counterparts thanks to outputting at a native 1080p resolution and clocking in at 60FPS. Rebellion, the studio has chimed in saying that the PS4 is much more powerful, but that the Xbox One will catch up as developers learn how to optimize the hardware.
“It was clearly a bit more complicated to extract the maximum power from the Xbox One when you’re trying to do that,” Senior Producer Jean-Baptiste Bolcato revealed to GamingBolt. “I think eSRAM is easy to use. The only problem is…Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM.
“It means you have to do it in chunks or using tricks, tiling it and so on. It’s a bit like the reverse of the PS3. PS3 was harder to program for than the Xbox 360. Now it seems like everything has reversed but it doesn’t mean it’s far less powerful – it’s just a pain in the ass to start with. We are on fine ground now but the first few months were hell.”
This is a very true statement. Third party developers struggled for years trying understand the Cell architecture that the PS3 was built on. Now they understand and multiplatform games on both consoles are quite similar. This is most likely what’s going to happen with the Xbox One.
So why is the PS4 so much more powerful now? Jean suspects it has to do with the fact that the PS4 was built with gaming in mind first rather than being a multimedia device first. “Yeah, I mean that’s probably why, well at least on paper, it’s a bit more powerful. But I think the Xbox One is gonna catch up. But definitely there’s this eSRAM. PS4 has 8GB and it’s almost as fast as eSRAM [bandwidth wise] but at the same time you can go a little bit further with it, because you don’t have this slower memory. That’s also why you don’t have that many games running in 1080p, because you have to make it smaller, for what you can fit into the eSRAM with the Xbox One.”
We’ll have to watch and see how fast Xbox One can close the gap as third party developers bring more and more titles to both the PS4 and Xbox One.