With the upcoming X and Y beta competition, we figured it’d be nice to give you a heads up on some of the Pokémon you’ll most likely go up against. This little guide won’t be fool-proof, as even with the best tips it will likely come down to your skills and a lot of luck, but it will boost your chances of success if properly used. While there’s plenty of coverage for technique, there’s not much for held items because it varies from stat boosters, to berries to Mega Stones. Since the upcoming competition is Doubles, you’ll probably see many of these paired together. You might want to check this guide first if you’re new to online battles, but if you’ve been around the block a few times, read about some potential opponents below.
Chances are it will transform into its Mega Y form to gain the Drought ability. With this its fire moves are boosted and it will be able to use Solar Beam without needing to charge up to knock out any Water, Rock or Ground-types. Charizard are already pretty speedy and their stats get beefier with the mega form. Hydro Pump probably won’t take it down in one hit since Special Defense increases. Your best bet would be a high-powered physical Rock-type move such as Head Smash or Stone Edge since that’s its four times weakness. Charizard X won’t appear often, but if they do, using Rock is still effective.
These guys might not go Mega because they’ll want to keep the Rough Skin ability meaning anytime you touch it you’ll get hurt. The other abilities will allow it to benefit from Sandstorms and if it stirs one up or has a partner to cause one you’ll have a tough time. Sands Veil makes attacks harder to land. Sand Force (the Mega ability) gives all Rock, Ground and Steel attacks a raise by 30%. They’re fast and strong and if it goes Mega those stats grow even more as does its defenses. Its lowest stat is Special Defense, many Ice-type attacks are special moves so they’re the smartest way to go. Ice Beam and Blizzard would be the best. Garchomps will want to take advantage of its Dragon STAB and use Outrage; if you happen to be using a Fairy-type Pokémon, it will have no effect.
These beasts cause a Sandstorm upon entering battle which gets rid of any other weather effects already in-place and after every turn will inflict a small amount of damage if you’re not immune. They’re pretty bulky but have low speed, same if it turns Mega. The benefit to fighting a Tyranitar is its many weaknesses. It has a total of six weaknesses with Fighting-type attacks hurting it even more. Its Defense and Special Defense are close with Special being slightly lower. If possible, use a Special Fighting-type move such as Aura Sphere or Focus Blast. The latter should knock it out but could miss, especially with the sand, while the former is weaker but at least will always hit. If you’re a Fighting-type Pokémon and using a powerful move you’ll earn the STAB and hopefully take it down with ease.
These are quite possibly the toughest Pokémon you’ll come across. They are literally built to cut you down. Their Attack and Defense stats are insane. Competitive Scizors will have the Technician ability and when they go Mega will still have it. Technician boosts attacks with less than 60 power by nearly double. Scizor aren’t super speedy but using Bullet Punch lets them go first. It gains STAB from it on top of the Technician ability and high stats making its power at least 100. And its only weakness is Fire, luckily by four times. To stop one you’ll need some way of going first such as the Prankster ability but that only helps with non-attacking moves. Just hope you have something that can take a beating and breathe fire.
There are a couple of benefits to encountering a Gengar. The main reason they’re used is to sweep; going fast and hitting hard. Their Special Attack is high, watch out for that, and are immune to poison so any tries with Toxic won’t work. Luckily, their defenses are frail and could easily be taken out in one hit. They have three weaknesses with Levitate but if they go Mega (some won’t) they’ll have four. If you’re lucky enough to survive a Shadow Ball you’ll be able to return the favor with a powerful Psychic blast. Their Mega ability, Shadow Tag, won’t let you leave the battle unless you do something like Baton Pass or U-Turn. Hopefully you’ll have an attack strong enough to take it down so there’s no worrying over Shadow Tag.
The last Mega Evolution Pokémon on the list is Kangaskhan. It has a special ability when it transforms allowing every attack to hit twice. Once the mother goes, the baby will hit you as well but with less force. They could use Fake Out upon entering battle, forcing you to flinch. Watch out for them because they’ll have Power-Up Punch which raises its Attack stat after every. They can use Crush Claw to lower your defense. Sucker Punch will go first if you plan on hitting it. Those four moves are great for any Kangaskhan user, but once it goes Mega it loses its Scrappy ability which previously allowed it to hit Ghost-types. If you have a Ghost that can use Toxic or Will-O-Wisp, you can kick back and relax…as long as it’s the final Pokémon your opponent has.
Greninja may be new to Pokémon, but they aren’t new to online battlers. Usually used in singles competition, this Water/Dark-type can be quite useful in doubles. They will be appear in doubles as a sweeper/scout to move fast and try to find out what you’re up to. They use Mat Block, a move which protects both team members, allowing the player to find out which attacks you’ll use. Then, since its so fast, Greninja will probably hit you first with a variety of moves. To make matters more difficult, whichever attack it uses it will no longer be a Water/Dark-type and become whatever type its attack is due to its Protean ability. If it uses Ice Beam (which many will have) it becomes a pure Ice-type Pokémon, making whatever Electric or Grass attack you could have chosen ineffective. Greninja appearing online will have Protean as they wouldn’t be much of a threat otherwise. Luckily, their defenses are low, so whichever attack you picked will hopefully knock it out. They’re already weak to Fighting-type moves, so if you start out with one and it happens to use Ice Beam, you’ll be okay. But it won’t always be that way.
There are two things you’ll have trouble with if an Aegislash appears: crazy-high Defenses and crazy-high Attack stats. Luckily, you’ll only need to worry about one of those at a time. Its ability Stance Change is triggered once it uses certain moves. If it’s going to attack, it turns into a sword; when it defends itself, it becomes a shield. The move King’s Shield puts it into a defensive mode that will decrease your Attack stat by two stages if it would make contact. King’s Shield goes first and prevents any damage except stat changes. However, it also has an attack called Shadow Sneak which also allows it to hit first. And it can deal a devastating amount of damage if it already boosted its Attack stat. Its guard is down once it uses anything like Shadow Sneak, Aerial Ace or Iron Head, so that’s when you strike with all your might. They’re pretty open in double battles, so any Fire, Ghost, Dark or Ground move with enough force will take it down.
There are many forms Rotom can take, but the most useful in competitive battle would be the Wash Rotom–resembling a washing machine. It only has one weakness in this form — Grass. There’s never really a need for Grass-type attacks unless it’s against a Water/Ground-type because other moves a much more effective. These washing machine Rotom are no longer Ghost-types, they become Electric/Water and learn Hydro Pump. Luckily, Hydro Pump has lower accuracy but it will hurt so much. They also have the Levitate ability making it immune to Ground-type attacks. Watch out for this guy pairing up with anything that can have Earthquake. Their Defense, Special Defense and Special Attack are pretty even and a bit high. Beefed up Pokémon with just one strong Grass-type attack will easily take Rotom down. Something like Energy Ball for a Pokémon with high Special Attack or Leaf Blade for one with high Attack. If you can get rid of its Levitate ability then it will have a weakness against Ground type moves.
You wouldn’t think the bird from the beginning of the game could so good. It’s much better than those Pidgeots and Noctowls from previous generations. Now, Talonflame are a Fire/Flying-type making it useful in all sorts of situations. They can withstand Ice attacks which would take out other Flying-types and aren’t affected by Ground moves. They have Flame Body ability which can burn you if you touch one. However, competitive Talonflames will most likely have the Gale Wings ability giving any Flying-type move the privilege of going first. So there’s no use in lowering its speed or trying to paralyze it for a chance to go first. They can use Tailwind to give the rest of their team a speed boost. Or, since their greatest attribute is speed, they’ll use Brave Bird which is the second strongest Flying attack. However, similar to Charizard, using any strong Rock-type attacks will cripple Talonflame since that’s its four times weakness. It’s also weak to Water-types which are pretty abundant online. Talonflame’s defensive stats are terrible so you can take one out easily.
This is a tricky opponent since not everybody will be used to the new Fairy-type Pokémon. They can be formidable in both offense and defense. You might find some using supportive moves such as Light Screen to raise the teams’ defense or even Helping Hand to increase their partner’s power by 50%. Their highest stats are Special Attack and Special Defense so all those new Fairy-type moves are going to hurt a lot, especially Moon Blast, if you’ve got Dark, Dragon, or Fighting Pokémon. The move can lower your Special Defense allowing the next hit to deal more damage. It has Dazzling Gleam which hits both opponents and if bred correctly can use more supportive moves to heal itself and protect allies. To combat against Sylveon you just need to remember their defenses are low to begin with as well as their Speed stat. Inflict a status condition as soon as possible and use powerful attacks to take them down.
This is a two for one deal because Snorlax and Ferrothorn are used in similar ways. They beef themselves up to take hits and last throughout the battle. Snorlax’s has high HP and Special Defense. Its two abilities Immunity and Thick Fat are beneficial in numerous ways. Thick Fat halves damage by Fire and Ice-type attacks which are both common and usually Special Attacks. Immunity prevents them from being poisoned so any Toxic and Toxic Spikes are a gamble to use. Plus, once its health gets low enough or they become inflicted with status conditions it’ll just use Rest to heal itself. Regular Defense stats are lower than you’d think so using strong physical Fighting-type moves may take 1-3 tries to knock it out.
Ferrothorn on the other hand has high Special Defense and Defense which can be boosted even more. Being a Steel-type means you’ll want to hit it with popular Fighting attacks like Power-up Punch but doing so will damage you in the process. They have the Iron Barbs ability which hurts if you physically touch one. Plus, they can be wearing a Rocky Helmet, an item that does the same. And since their Speed stat is super low, a move like Gyro Ball does more damage based on how much slower the user is compared to the target. They can use Ingrain and slowly heal any damage over time. Plus it’s immune to any poisoning because of its Steel-type. Just use a Flamethrower or Heat Wave if possible so you can knock it out with its four times weakness.
Time to get more bang for your buck with these three Pokémon used purely for support. Meowstic and Klefki can both come to battle with the Prankster ability. It gives priority to moves that do not deal damage, which means Thunder Wave will go first as well as Rain Dance and any Light Screens/Barriers. It can ruin your battle because they’ll get to set everything up for their teammates to come in for the win. It’s very hard to defend against these two because they’ll usually go first. But, if you use the move Quick Guard, it prevents any Pokémon’s Prankster ability from working during that turn. Taunt is another useful move to keep support Pokémon from gaining the advantage. If you Taunt the opponent, they will be forced to only use damaging attacks. There are other Pranksters out there but these two seem to be popular; possibly for a variety of different moves.
Florges, brings supporting to a whole other level. Mainly, they can give any Grass-type allies a tremendous boost. If you see a Florges you can expect a Grass-type by their side. Their ability, Flower Veil, prevents status conditions and stat reductions to Grass-types, unless you do it to yourself. They could have Flower Shield, a move that increases the Defense stat of any Grass Pokémon on the field. Grassy Terrain is increases the power of Grass-type Attacks by 50%. Other moves give any teammate an advantage, not just Grass-types. Misty Terrain prevents any status conditions to anyone and halves damage from Dragon-type attacks. If Florges and/or its partner happen to be suffering from a status condition such as poison, burn and paralysis, it can use Aromatherapy to cure the team. Florges also have Wish, which heals it or whomever is in its place by half of its maximum HP. There’s a lot of support Florges can offer and even have pretty high Special Defense. Your best bet is to use physical moves and since its only weaknesses are Poison and Steel, the latter might be the best option since there’s more variety.
Afterthought: While you’re now prepared for the likely opponents in battle, there are plenty of other Pokémon you can run into that will be a challenge. So many abilities, type, attack and item combinations makes balancing the opposition nearly impossible. All you do is try your best. Just remember: whichever two you send out first is crucial, so think as thoroughly as possible when you get a glimpse of the opponent’s team. Good luck.