In celebration of Valentine’s Day for whatever reason, Atlus has today released the first details of six Star Children classes from Conception II. There are 30 Star Children classes in all, each with a different skill. Nine can be brought into battle to help support you. With so many heroes and Star Children, there will be a lot of stats to balance and combinations to play around with, so let’s get started with the first six:
The Cleric should be an early staple of your party. They are key for keeping your party safe with their healing skills, and once they get some experience they can even help revive Star Children should they get knocked out.
The Magic Knight is a favorite in our offices for their well-roundedness. They have the brawn to be lethal attackers, skills that can exploit enemies’ magical weaknesses and enough defense to be hearty in battle.
The support role usually goes under-appreciated in RPGs, but the Minstrel is a good option for balancing magic that gives your party better stats while helping lock down enemies with crippling debuffs.
The Swordis are one of the first classes you have access to in the game, and they’re the early game workhorses in the Labyrinth. They are well-balanced physical attackers and defenders, but make sure they’re paired up with someone who can dish out magical damage in order to create an effective team.
In addition to having the most baller hats in the game, they’re a strong party addition. Not only do they have a skill that attacks and robs an enemy of an item at the same time, but they can also help out in non-combat ways by picking locked treasure chests.
Warlocks are absolute nukers against monsters with high physical defenses. They’re a strong magic option to bring into a team of children, but will be dependent on having a good counterbalance of physical attack and healing.
The rest of the Star Children will be revealed over the next few weeks, so be sure to check back often. Conception II will be released on April 15 in North America for 3DS and PS Vita