Cliff Bleszinki Doesn’t Want Gears of War To Define His Legacy

Cliff Bleszinki is a very talented Game Designer who gave us one of the Xbox’s top IPs; Gears of War.  Millions of people love these games and are quite happy with how they turned out.  However, someone isn’t happy with them; Cliff Bleszinki.

“It didn’t wind up what I’d hoped; I’d pitched it as ‘Band of Brothers with monsters’ — you know Band of Brothers is well-done and emotional, telling the story of the Greatest Generation and what they did in the war,” Bleszinki told Gamasutra. “Yet somehow we landed on ‘Predator’… the characters being all ‘buff and manly’, I’d never planned on that.

“I don’t want Gears to be my defining legacy. At the end of the day, it’s known for being a fun, fantastic franchise. But I’d like to think there’s more to my creativity than that.”

He also went on to state that he will never make another disk-based game again and that he is inspired by games like Rust and Minecraft.  “The whole ‘old guard,’ where you get a Game Informer cover and an E3 reveal, is dead. I’ll never make another disc-based game for the rest of my career, and [at E3] they’re trying to woo buyers from Target and Walmart?”

“It’s not about the ‘new user experience’; in these games the new user experience is utter s***, and it’s okay. There are two lessons people have not learned from Minecraft: Get the game out there and build it. Some kid will put out a video. Players will teach each other. You don’t need the ‘press A to jump’.”

Cliff Bleszinki left Epic Games and has not revealed what he is currently working on.  Expect some form of announcement sometime in the near future.