If there’s one thing we’ve learned from our time with Titanfall, it’s that it’s not a game to be taken lightly. Most every multiplayer FPS is chock full of modes, weapons, classes and more and Titanfall takes it a step further by making this content the only offering in the package. Whenever we review a game in this genre, we always like to ensure that we have ample time to experience everything it has to offer and come to a decisive consensus on both its short-term and long-term appeal. We don’t feel like we’ve been given ample time to do that with Titanfall.
So instead of rushing a review, we’ve decided to take a few extra days to complete our analysis of the game. As there’s already been a multitude of timely reviews published, we feel it’s best to offer you the most comprehensive review instead of adding another one to the pile.
We thank you for your patience and hope you check back later this week for our full review. In the meantime, we’d like to direct you to our extensive coverage of the beta, which gives a great analysis of the game as it stands: