Zelda Series Producer Feels That Recent Zelda Entries Are Linear

Zelda series producer, Eiji Aonuma, recently had a chat with Official Nintendo Magazine about all things Zelda. This interview is set to appear in the upcoming issue of ONM where he discuses the process behind the creation of the well-received The Legend of Zelda: Link Between Worlds on the 3DS, a game that we at Hardcore Gamer also enjoyed immensely.  It seems that Link Between Worlds has inspired Eiji Aonuma to reflect upon, and reevaluate, the series. In particular, he commented on the current direction of the series and how it compares with its roots.

To quote:

“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”

It’s interesting when you consider how the near open-ended and non-linear design of the original The Legend of Zelda game on NES heavily influenced the design of the Dark Souls series, so perhaps we may see the return of a more challenging Zelda with little to no hand-holding of the player in the future.

You can read the rest of the interview in the upcoming issue of Official Nintendo Magazine. Can you imagine a Dark Souls/Legend of Zelda hybrid?