Watch Dogs was one of the biggest surprises of E3 2012. At a show that was chock-full of sequels and prequels, the introduction of a brand new IP was shocking and downright exciting. With this in mind, it should come as a surprise that Ubisoft Montreal never intended to debut the game at that year’s E3.
Speaking in the latest issue of Edge Magazine, Creative Director Jonathan Morin said that his team did not want to show the game as he thought it was too early. However, someone higher up wanted the game on the stage.
They forced us to go at E3 2012,” he said. “Yves [Guillemot, Ubisoft CEO] was the one who wanted us to go at that E3, even though we felt it was a bit early, and in the end I think he was right.”
The big reason why Morin didn’t want to show the game was because the PS4 and Xbox One had not been revealed yet. At the time, he and his team had no clue what these new consoles could do, and so they had to guess with the PC build.
“We didn’t know what the hell those new consoles would be, so Watch Dogs really has worked on [seventh]-gen systems since the start. But we always pushed the ideas, the design, the core of Watch Dogs in such a way that we felt it would fit well with what we thought would be the future of games.”
Watch Dogs was originally set to launch on the PS4 and Xbox One, but all versions of the game were delayed. We now have a solid release date, and a controversy over supposedly downgraded visuals.
Watch Dogs is out May 27 on PS4, Xbox One, PC, PS3 and Xbox 360. The PC version will launch sometime in 2014.