Travis Baldree Parting Ways With Runic Games

Runic Games, known for the excellent Torchlight series, has lost one of its key founding members earlier today. Runic Games was founded back in 2008 with Travis Baldree serving as President of the company, as well as the lead engineer. In a post made on the official Runic Games Forums, Baldree has announced that he will be giving up his role and leaving the company altogether.

This is what he had to say about his departure from Runic Games:

“I have a little something I’d like to share. It is with the strangest mixture of elation, fondness, fear, and bitter-sweetness that I’m announcing my departure from Runic Games, a company which I co-founded nearly six years ago, and have led as its President and lead engineer ever since.

I should say from the outset that this is an amicable departure, that I consider the amazing team at Runic my friends and family, and that it is a privilege that they’ve let me get away with running the place for this long. I love them all, and the biggest downside to all of this is that I won’t get to see them every day. They are the reason that Runic has succeeded, and are the best group of people you could hope to meet or work with.

I feel more than confident in their ability to continue to excel, drawing on all of their collective talent. I’m excited for the world to see the project they are working on now, and I know it will be spectacular when you get to play it for yourselves.

I’d also like to thank Perfect World, who have been the best partner Runic Games could have hoped to find, and have been unfailingly supportive of us over the years, no matter how many curveballs I have thrown their way. It’s my wish that I can maintain a great relationship with you all going forward.

Erich Schaefer, my friend and fellow Runic co-founder, will be departing Runic as well as my equal partner. I’m so gratified to be able to continue working with him.

I’m personally excited – oh, hell, I’m SUPER-STOKED – to be getting back to smaller-scale development, where I can wear many, many hats performing many, many different kinds of tasks. Working within the boundaries of limited means and resources is the best fun I’ve ever had, and that sort of work satisfies me in a fundamental way – I can’t wait to be working that way again.

To those of you who have played our games, interacted with us on our forums, met us at trade-shows, and Tweeted/Facebooked/social-media’ed with us over the years, I want to thank you all. You have helped to make this a rewarding journey for me, and I hope the same holds true for you.

April 2nd will be my last day at Runic, as I tie up some last technical tasks for the team, and then it’s on to the next thing! I hope to see you all again soon, online, or maybe at one of those trade-shows.”

You can read the original post on the official Runic Games forum.