Sorry Indie Developers, Microsoft is not budging. Though the company has went great lengths to woo indies to Xbox One after its disastrous reveal, the launch parity clause has remained a thorn in the developer’s side.
ID@Xbox’s launch parity clause states that if an Indie Dev wants to launch their game on Xbox One then it has to launch at the same time as the other versions of the game. Some Indie Devs don’t have the man-power to create multiple versions at the same. The only way to get around the clause is to have a deal with another party (Sony or Nintendo). This has caused many developers to either rush to Sony to make deals or just not launch on Xbox One.
Many developers have cried out about this policy demanding that Microsoft change it. This has given Sony a lot of ammunition, which they have consistently used.
Edge caught up with Corporate Vice President of Microsoft’s Xbox division Phil Harrison and asked him what he thought of Sony’s attacks and if the company would ditch the release parity clause. “Taking aside competitive positioning and all of that, the winners in all of this are game players. There are more games coming out for these platforms, there are more developers creating for these platforms, there are more fresh minds coming into our industry than any time in recent memory. And that’s so, so important to the future of our industry.
“It’s difficult to debate these kind of commercial relationships in a media interview so you’ll forgive me for not going into the details. What I would say is that everybody in our program, whether it’s a developer or people on the platform side working with Chris [Charla, ID@Xbox boss] is committed to making sure the best games are on Xbox One.
“That’s our job, basically, if you boil it all down to the essence of what a game platform is, it’s to make sure that the biggest, best, most exciting, most creative games are on your platform and we are working super hard to make that happen.”
Yeah, it doesn’t look like that release parity clause is going anywhere anytime soon.