The first Call of Duty title from Sledgehammer Games was announced last week and it promises to take the franchise in a bold new direction. More details concerning the game’s plot, gameplay and development have emerged thanks to GameInformer’s 12-page story.
Advanced Warfare takes place in 2054 where a catastrophic event has effected several major cities. You play as Private Mitchell (voiced by Troy Baker) who joins Atlas after being invited by his friend Will Irons, son of Atlas CEO Jeremy Irons (Kevin Spacey).
During the campaign, Mitchell will be given an EXO-suit that can be upgraded through experience gained. Some of its capabilities were seen in the debut trailer, such as cloaking, super-jumps, hovering, scaling walls, etc. Grenade functions can be switched on the fly and ranges from displaying threat detection to being a concussion grenade.
Sledgehammer Games has also confirmed that composer Harry Gregson-Williams, which some may recognize from the Metal Gear Solid franchise, is working on the game’s score.
There was no mention of multiplayer, which will most likely be revealed sometime this summer, however, the developer did confirm that there will be a co-op mode.
While last year’s Call of Duty: Ghosts was developed on an updated Infinity Ward engine, Advanced Warfare is based on a brand new one, something we haven’t seen in a long time.
Finally, Sledgehammer Games confirmed that they are only developing the PS4, Xbox One and PC versions of the game. A different, unnamed studio is working on PS3 and Xbox 360 with no word on a Wii U edition. Call of Duty: Advanced Warfare will be out November 4.