Fans wishing for an exciting new Nintendo IP will find themselves extremely satisfied with Splatoon, the ink-based arena shooter hitting the Wii U in 2015. A colorful four v. four third-person shooter, Splatoon blends elements of classic action games with seemingly deep real time strategy elements. Players take control of squid-people (which were designed after the game was fully created in order to establish context), with each team controlling a specific color of ink with the goal of covering more of the map than their counterparts. Teams are able to quickly boost through like-colored inked spots, while enemy ink will slow them down significantly; the colorful visuals make Splatoon appear to be a combination of 1990s Nickelodeon cartoons and Plants vs. Zombies: Garden Warfare.
The game boasts a real-time coverage map on the GamePad, meaning that players are able to keep tabs on the action at all times. This seems to be an evolution of the standard mini-map mechanic we’ve seen in numerous Wii U titles, as this real-time map allows players to plan their actions accurately. Splatoon also boasts Uncharted: Golden Abyss-like gyroscopic aiming, meaning that players will have the ability to tweak their analog-stick aiming with a simple tilt of the GamePad. This is perhaps the game’s most exciting feature, as this mechanic made the aforementioned Vita game one of the best-controlling third person handheld experiences in recent memory.
Though it is still a ways off, this title appears to be one of the most promising exclusives on Nintendo’s home console.