Witcher 3 Design Documents Leaked – Ending, Plot, and More Revealed

Developer CD Projekt Red has been hard at work on the next chapter of the Witcher franchise, The Witcher 3: Wild Hunt.  The game is not due out until February 2015, but this week it has come to light that several internal design documents were hacked out of a developer’s Google Drive and posted to Reddit and several other places on the internet.

CD Project Red strongly urges fans NOT to access the files as they are spoiler-ridden, and could ruin your experience for when the game launches next year.  CD Projekt Red have also stated that this leak will not affect the development cycle in any way, so there probably won’t be any more delays.

Without getting into a lot of specifics on the story, I have looked through the documents, and here is a quick synopsis of what you could find.  There is a file which details the end of the game, including what can happen depending on what decisions are made throughout the game (that’s probably the big one to avoid, although quite honestly you should probably avoid all of these things if you don’t want to be spoiled at all)  The file also contains the full list of monsters including some that were cut from the final version, mission descriptions, and lists of art and animation.

Pieces of concept art are also amongst the files.  It is presumed this concept art would make it into the art book that is coming with the Collector’s Edition of the game.  Perhaps most importantly from these pieces of art is the map, which is enormous.  The map makes Skyrim look small, with an area that is approximately 40 square miles to wander around in.  There really is going to be a ton of stuff to do in this game.

A second document describes the E3 2014 demo with a description on how the demo sequence should play, mentioning Keira Metz’ “Boob physics eye candy” while she gives a task to remove the curse from the tower in the swamps.  Naturally none of these documents were ever meant to be seen by the general public, but it shows that the author knows what will sell in a demo targeting a particular audience.

Finally, another document lists that a completable version of the game existed in alpha state as of February of this year, and makes mention of console-specific features such as Kinect, Smart Glass, or use of the Dualshock 4 light, and social media integration.  Whether or not any of these features make it into the final game is yet to be seen, but it is interesting to see that these features were at least being discussed during the alpha phase, and if the game truly was completable in February and won’t be released until next February, I’m willing to bet there’s going to be a ton of polish and side-quests added.