Why PS4 Needs Crash Bandicoot

The rumor mill has been buzzing about Crash Bandicoot lately, despite the fact that the developer who started the rumors has been misquoted and was probably talking about something like The Last of Us 2. And this idea was further relegated to a pipe dream after Activision, owner of the Crash Bandicoot IP, responded to a tweet regarding the rumor:

A gamer can dream. Those were the days, when every major platform needed its own platformer. Nintendo had Mario, Sega had Sonic and Micrsoft had … Minesweeper on Windows 95? Okay I don’t know about that last one, but the Crash games were near and dear to the hearts of every PS1 owner (especially this one). It’s tempting to beg and plead Naughty Dog to start working on another Crash game and cross our fingers that Activision will agree to publish it. I couldn’t help wonder, though, doesn’t Sony need Crash Bandicoot as much as – if not more than – we do?

They could certainly use it. In the current gaming climate, where exclusives are worn like badges on a Boy Scout’s vest to distinguish their console among the rest, what does Sony have to offer? The Playstation 4 has released five exclusives, and is quickly falling behind the competition, especially after an E3 presentation largely devoted to new TV and movie adventures (queue the sarcastic “woos”). The Order: 1886 looks to be a fabulous disappointment, with third-person cover-based shooting mechanics as generic as they come. Exclusive content for Destiny is nothing to write home about, and it’s certainly no reason to drop $400 on the console. Uncharted: Drake’s New Video Game is what it is, but it seems clear that Sony needs something more. Is that something Crash?



Crash Bandicoot had everything you wanted from a platformer and more. It’s the recipe for the best batch of cookies ever made – a recipe that other studios could never quite crack. The game had fantastic level design, evolving gameplay and – most importantly – the challenge to make a player scream and shout but keep coming back for more. In the first Crash Bandicoot, one particular level put Crash on a foggy bridge where he would have to make tiny, one-rung jumps across broken planks while hazards were flying at him. It had to be the biggest bridge ever made, and there was maybe one checkpoint the entire way.

Not only was it a great game, but Crash Bandicoot pre-dated the current round console wars. There was no Xbox when Crash was breaking boxes and spinning so fast you couldn’t see him lose his lunch from the dizziness (it dissipated quickly into a fine mist). There are undoubtedly fans of Crash Bandicoot who own an Xbox One or Wii U, and they would love to get their hands on another game.

Much like the aforementioned level, Crash Bandicoot could be the bridge to an untapped market of gamers and absolutely thrill the ones the PS4 already has. I just hope it’s a better-constructed bridge.