SpeedTree Brings Tree Creation to Unreal Engine 4

Like the last generation, Unreal Engine is becoming one of the biggest and most used engines to power games. The difference this time around is that it’s far more accessible to indie developers, a scene that has bloomed over the last couple of years. Well it looks like things are becoming even simpler as leading vegetation generator, SpeedTree, will be joining in.

SpeedTree is bringing their award-winning middleware to Unreal Engine 4.3. For the low subscription fee of $19 a month (with no royalties), developers and enthusiasts will be able gain access to SpeedTree’s editing toolset.

“We’ve been relying on SpeedTree for our own game development since 2007 and are using it for numerous projects today,” noted Tim Sweeney, Epic Games founder and CEO. “We are very pleased to provide these outstanding vegetation tools to the wide range of developers using UE4, and encourage folks to grab the free sample trees and try out the Modeler.”

This application will be accessible through Unreal Engine 4.3 and forward, and features lightmap generation, scalable wind effects, foliage painting, seamless LOD transitions, one-click variations, and much more. Of course, if you don’t want to go through the trouble of creating your own vegetation, SpeedTree also has their own pre-made models available for purchase ranging from $21 to $39 (with a 33% off sale currently going on). The UE4 edition of SpeedTree is available right now.