Hideki Kamiya says Platinum Games Have Never Made Anything Like Scalebound

Despite being outsold two-to-one, the Xbox One is a machine with a serious killer lineup of games on the horizon. With titles such as Phantom Dust, D4, Natsuki Chronicle, Shooting Love Trilogy, a new Raiden Entry, and Scalebound itself, Microsoft have netted themselves a solid group of Japanese games. Scalebound has been one that we personally have been following since its unveiling a few months back, but unfortunately developer Platinum Games have been quiet regarding the endeavor since the first teaser trailer. That changed today.

Lead game designer Hideki Kamiya — of Bayonetta, Devil May Cry and Resident Evil 2 fame — spoke with IGN about the studio’s upcoming Xbox One exclusive. In that interview, he doled out some interesting tidbits of news regarding what folks can generally expect from the title.

The one thing that I will say is that up until this point in my career, and up until this point in Platinum Games’ history, we’ve never made a game like Scalebound. What I’m trying to do with Scalebound is create a very different kind of game than what I’ve created up until this point. We’re trying to create new gameplay, and that is a challenge for me personally.

What does this mean exactly? Well, Kamiya goes on to more cryptically discuss that very question.

It’s less about new hardware, and more about making something totally new. We’ve never tried to do something photo-real or something more realistic with that touch, but it’s always been something I’ve wanted to try. Now having that opportunity has been both difficult but interesting. And the power of the machine is helping there. It’s definitely something Platinum Games has wanted to try, and now we’re getting our chance to do it, which is cool.

It’s interesting to see Hideki reference “realism” and Scalebound in the same sentence, as “realism” isn’t exactly the first thing that comes to my mind when I think about dragons and guys wielding swords spontaneously donning armor made out of dragon scales. But I digress. The point is, Scalebound may not be a balls-to-the-walls beat’em up like most of Platinum’s other games. When asked about the title’s progress, Kamiya responded with the following:

Microsoft is very hands on and they check everything while you’re working together. One of the things we’ve noticed, because they keep you honest, is that we’ve been making this game faster than we normally would.

That quote in and of itself has led some to speculate that the game is being rushed by Microsoft’s involvement; naturally, because this is the Internet of course, people immediately began to worry that the game’s quality would suffer as a result. But, should one take the time to actually read that quote, it seems that Kamiya is talking of Microsoft favorably, indicating that the development process is more streamlined and efficient under their guidance — which hopefully results in a shorter development window, yet a product that is still in-line with Platinum’s standards.

As of right now, there is no release date for Scalebound, but with the way Hideki talked, a 2015 launch window doesn’t appear totally out of the question. While we don’t expect to see anything about the game at this week’s Tokyo Game Show — though, we would love to eat some crow on that prediction — we do suspect we’ll get something more than just the E3 trailer by year’s end.