We were lucky enough to receive a couple of levels from Ryse: Son of Rome for PC, and while we’ll be posting a quick preview based on our experiences with the version shortly, we wanted to share some high resolution screenshots. We have also posted a couple of Xbox One shots, as well, to lightly compare the two, but it should be noted that those screens aren’t entirely representative of the console version as they were captured in 1280×720, when the game runs natively at 1440×900. The PC screens on the other hand have been captured with maxed out settings, with the exception of super sampling and motion blur, and rendered at 2560×1440 (if we had a 4k monitor, we would have tried that).
The graphical options that have been set to their highest values are Texture Quality, Shadow Quality, Object Detail, Shadow Quality, Particle Quality, Animation Quality, Temporal Anti-Aliasing, and 16x Anisotropic Filtering. These are not from the final game, so things can change within the next two weeks, but these should give you a good idea what we’re dealing with. For the first batch, the PC version is on the left and the Xbox One version is on the right.