Ryse: Son of Rome Attempts to Claim Victory on PC

Ryse: Son of Rome was one of the premiere Xbox One launch titles, showing off what the system was capable of. While it may have ran at a sub-1080p resolution, something a lot of online gamers seem to be up-in-arms about, it still contained absolutely beautiful, lush visuals that would grab the attention of anyone. Unfortunately, that was the main attraction as gameplay became rather repetitive over time. Regardless, Crytek is bringing the visually impressive Ryse to the adjustable PC platform, flexing their high resolution muscles.

We were given access to chapters 1 and 4 with no progression to carry over. Because Ryse: Son of Rome has been available on the Xbox One for quite some time now, this preview is mainly meant to act as expectations of the technical specifications for the PC version. We were running the Ryse build on a custom built machine with an MSI HD 7950 Twin Frozr III graphics card, an Intel i5-2500k processor, and 8GB DDR3 800 MHz RAM, all at stock speeds. It was played (and screenshots captured) at 2560×1440 resolution.

The selection of visual options are what you’d expect from a Crytek game: plentiful. The main graphics selections are rendering resolution, window resolution, supersampling, general graphics quality, a locked texture resolution box that is likely to be unlocked when the game is released, native upscaling, windowed mode, vsyncing, and an unlocked frame rate option. The advanced visuals section is a little more customizable as the quality for shading, object detail, shadows, particles and animations are adjustable from high to low, with anisotropic filtering up to 16x, and motion blur and temporal anti-aliasing.

After another Xbox One launch exclusive, Dead Rising 3, made the transition to PC last month, it was hard to gauge how Ryse would standup. While enjoyable, Dead Rising 3 still contained performance issues that would slow the frame rate down drastically. That is, at least from this build, not the case for Ryse. Running maxed out, with the exception of Supersampling because it would no matter what grind the game to a halt, the frame rate held up very well, generally staying in the ballpark of 28-40fps. There were moments where it would drop to as low as 24fps, but they were random bursts. Cranking the resolution down to 1920×1080, something the majority of PC gamers seem to use, the frame rate nearly doubles, staying snugly between 45-65fps with drops as low as 35fps. In addition, there are parts of the game that are pre-rendered cutscenes, something that’s quite noticeable if running on a higher than 1080p resolution.

for PC can be played with a gamepad if need be, but the keyboard & mouse controls have been transitioned over, as well. Like other character action titles, WASD is moving Marius and the LMB is the general attack, with holding it down used as a heavy blow. RMB is the stun button, Space is deflect, E is execute, LCTRL is aiming a spear and using the scroll on the mouse can go between execution rewards. The yellow and blue highlights when executing soldiers makes a little less sense, but it’s not difficult to grasp after realizing that LMB and RMB are tied to each.

Ryse: Son of Rome was a visual spectacle on the Xbox One last year, and the PC version is shaping up to be the same. Not a whole lot has changed, but it still maintains its strong essence, sharing its barbarian slaying love with PC users. The transition to keyboard and mouse controls is standard, but it’s the unlocked frame rate and higher resolution that will draw PC fanatics in. Ryse: Son of Rome will be released through Steam on October 7.