PAX South: Klaus is a Postmodern Piece of Fun

At first glance, Klaus seems like a simple indie puzzle platformer with a few interesting elements, but it has a few tricks up its sleeve that really pulled our attention at PAX South where we recently got some hands-on time with the game.

You play as Klaus, an amnesiac character who slowly realizes that he is being controlled by the player, often to fall to his death.  As Klaus becomes more and more self-aware, La Cosa Entertainment promised that he will fight the player more adamantly, at times even disobeying player commands. “He wants to die because of his own mistakes, not because of yours,” Victor Velasco, one of Klaus’ developers, told us.  The game’s narrative is completely uninterrupted.  Instead of tapping your way through on-screen text, words appear on platforms or against a stage’s background as players progress through each level.

Klaus can also enlist the help of a much stronger version of himself who has been trapped in the game for 20 years.  Due to his large size, he’s not as spry as his younger self, but he has some serious strength, being able to throw the smaller Klaus to platforms out of his normal reach, as well as bash blocks that get in his way.

The game controls like many comparable 2D platformer titles, but makes use of the Dualshock 4’s touchpad or the PS Vita’s touchscreen to move and rotate platforms for Klaus to traverse.  The simple design of the game is laid out meticulously with speedruns in mind.  If players are willing to make a risky attempt at a jump, perhaps without moving or rotating a platform, then they can save a couple seconds as they speed through the level.

Klaus is developed by La Cosa Entertainment and will release sometime later this year for PS Vita and PS4.