Is Lazy DLC Ruining Games?

There seems to be a lot of pros and cons when it comes to DLC. Pros being it helps keep games feeling fresh and new far after their original release, but it can sometimes feel as if content for the consumer is being removed from the game. Day 1 DLC can make players feel like content that could have been included during the games original launch is being withheld to try to squeeze a few extra dollars out of them.

Mortal Kombat X does this to players by withholding Goro, a long time character of the franchise, who is only playable through pre-order or added DLC for anyone who didn’t pre-order the game. What is most frustrating about this is that Goro isn’t adding  aweapons pack or new skin for a character; he’s a major character within the Mortal Kombats franchise and it seems any kind of “exclusive” pre-order content is usually paid DLC that could have easily been placed within the game before its release but is being withheld for a quick buck.

Unfortunately, what makes matters worse is that games like Mortal Kombat and Mario Kart tantalize the player by displaying these added characters in the games’ character selection screen, practically spitting in their faces saying, “you can have this character or track, if you pay us, but until then your game will not be complete and this character box will always remind you that you don’t have the full game.” Whatever happened to the good old days when all you had to do was unlock the characters or levels by completing some secret requirement? Other games like Assassins Creed, Mass Effect and Call of Duty go as far as withholding extra missions and story content from the game unless you pre-order it or spend a few extra dollars for the content.

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How about when games decided to release brand new canon endings to the game you’ve spent all week playing? It’s unacceptable that the gaming industry expects players to buy DLC for their game when they could have easily just programmed it into the game from day one. Some might think you can still get the full effect of the games story or it doesn’t feel like content or missions are lacking without purchasing DLC if you don’t buy it or just can’t afford it, but it depends on the content.

Batman: Arkham City offered players the chance to play as Catwoman as DLC, who turned out to be a very important character to the story as she is almost the hero of the storyline. Players, like myself, who didn’t pre-order the game missed out on this content. Other games such as Beyond: Two Souls offer players nothing more than a set of extra courses to challenge their reaction time skills, which brings nothing to the story, characters or game in general.

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There are a lot of examples of this in the gaming industry these days, but nothing peeved players more than the announcement of the easy fatalities in Mortal Kombat X. These fatalities are intended for players who are unable to complete the complex combinations to pull off a regular fatality, which can be seen as a welcomed DLC order for casual players who would like to partake in the gruesome match ending cut scenes, but the flaw lies with lazy gamers.

Lazy gamers who would rather pay gaming companies for unlocking content that could be unlocked just as easily as playing through the game itself are bogging down the industry. They are encouraging companies to keep withholding and producing content through added DLC. We need to return to the golden age of gaming where trial and error brought us not only skills, but extra bonuses like characters, levels and many other treasures. I cannot remember a game where time and effort had rewarded me with such troves; any player can dish out money for extra content, but where’s the fun and the challenge in that? Lazy players who would rather spend money then actually play the game are bogging down the industry for the rest of us as more and more titles will be released with less content and added DLC as long as we keep feeding them with our money.