Ultra Street Fighter 4 Receives a Patch

As we all know Ultra Street Fighter 4’s port to the PlayStation 4 was a complete disaster. To rectify this Capcom has a released, what is presumed to be, the first of many patches.

Here’s a rundown of what you can expect from patch 1.02:

  • Reduced Interface lag within menus
  • Addressed disappearing projectiles
  • Fix Decapre’s teleport animation
  • Fixed missing SFX for Red Focus Attack
  • Fix Rolento audio glitch during victory screen
  • Fixed Akuma’s stomp SFX not playing
  •  Addressed bottom portion of the ON/OFF text being cutoff under the graphics setting in the Options menu
  •  Removed extra character that was sometimes displayed in the Leaderboards at the end of a player’s name even if they have not set it to be there
  •  Fixed issue when seeking an arcade match-up with LAN cabled disconnected, and then starting up training results in a message ID being displayed
  •  Addressed online IDs not appearing correctly
  •  Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD positions does not move with it, and is displayed at the default position
  •  Anisotropic Filtering (AF) changes to decrease blur
  •  Fixed appearance of white box after backing out of a command list menu
  •  Addressed Fight Request in Arcade Mode (Arcade | Arcade)

Ultra Street Fighter 4 was released for the PlayStation 4 on May 26.