My biggest issue with Rainbow Six Siege up to this point has always been the idea that it’s actually going to release this year. Even after all of the praise it garnered at last year’s E3, I found it shocking that such a short marketing cycle was being applied to what seems like a game that isn’t ready for prime time just yet. After all, its Closed PC Alpha earlier this year was about as rough as it gets for a AAA game in development, with a massive visual downgrade and positively massive loading screens marring what could have been a truly dynamic experience. There’s definitely something to be said about how intriguing and exciting Rainbow Six Siege is when it’s firing on all cylinders, though a bit more transparancy from Ubisoft would go a long way towards making its launch a success.
Whether or not Rainbow Six Siege winds up having the legs that so many recent multiplayer games seem to lack is a question for another day, though the release of Fallout 4 less than one month after its October 13 launch date will almost certainly cut into its user base (despite the glaring genre differences). The idea that a title with one of the roughest alphas I’ve ever seen could wind up being a fully functioning AAA release upon launch is almost unfathomable at this point. Granted, extended beta tests are going to be occurring constantly up until launch on all platforms, but the question remains: how much polish can be done in a mere six months? Granted, Ubisoft certainly answered the question of whether or not Rainbow Six Siege will have enough content at launch during its E3 Press Conference, as the addition of dynamic PvE playlists should allow those seeking a less adversarial experience to enjoy themselves more. Still, what good is extra content if the initial launch drops the ball and curses the final product with a poor reputation.
Let’s make one thing clear: I’m not predicting that Rainbow Six Siege will have a terribly buggy launch. I hope that every game comes out in a finished state and is chock full of meaningful content that a dedicated player base will love for months on end. The evidence that we’ve been given up to this point suggests that a great deal of work still has to be done to ensure that Rainbow Six Siege is the tactical first-person shooter of our dreams. The footage we saw during E3 did look a lot better than what we witnessed during the Closed Alpha, but we all know that E3 demonstrations can be notoriously misleading. The fact that Rainbow Six Siege is set to come out this October is somewhat of a marvel, though, to be fair, would anyone truly be surprised by a last-minute delay into 2016?