If there’s one series that deserve its recognition, it’s Mega Man. The little Blue Bomber has had a rocky career after 16-bit came and went, but that hasn’t stopped Capcom from trying new ventures. With the latest success of re-releasing older games on new consoles, Capcom has taken it upon themselves to show a new set of kids why we loved (and still do) 8-bit games back in the day. With six games packed in, there’s a lot of content here to dig through. We were able to get some hands-on time with the Xbox One version during E3 last week, and unsurprisingly, were left impressed.
This isn’t simply Capcom and Digital Eclipse slapping together a simple port of all six games. The studios are working together to create the best collection of Mega Man games possible, filled to the brim with information most people wouldn’t have seen. But, to keep up with modern graphics, the visuals have been lightly touched upon, giving the games much sharper color. There are a ton of visual options to check out, too. Similar to other older Capcom rereleases, such as Street Fighter II, there are multiple filters to mess with, from emulating the scanlines of a monitor to the ghosting of a CRT TV. There’s widescreen support, but it really doesn’t play to the game’s strong suit only because Mega Man wasn’t natively built for it. Playing in its traditional 4:3 will be the recommended choice, and they even give game specific artwork on the sides to those who don’t like black bars, but know that widescreen is accessible for those who want to fill the entire screen.
In addition, each game has its own database and museum to go through. The database is really nice as it cycles through the various enemies and even shows some of the strategies to beat them. Best yet, there is a practice mode that gives the little Blue Bomber all the weapons in that specific game and allows him to test out his skills while not worrying about how many lives are remaining. It’s the perfect tool for those looking to speed run the game as it offers a way to test their abilities on bosses before going through the campaign. The museum is also a cool inclusion as it has all the artwork and information of every Mega Man-related concept, even showing prototype bosses that never made it into the game. This is really fascinating as each game has their own extensive section, so fans can just get lost in all the information Capcom has made readily available.
Outside of what’s actually in the multiple titles, there are challenges that players will be able to complete and even have rankings on the sides. Even though the ones that were in the build at E3 all stated the levels had a difficulty rating of “Normal,” each one was incredibly difficult. But, it’s more of a trial and error game to begin with, so it will take time for players to be able to run through them. Finally, for those who love the old school midi music, every single soundtrack has been placed into this one package for you to listen to.
There’s just so much packed into Mega Man Legacy Collection that it’s a bit overwhelming. There’s the six fantastic games, the immense database, the extensive museum, a ton of challenges to partake in, and a music player with every track available. There are a ton of extras, too, from leaderboard support to visual filters. Mega Man Legacy Collection has it all. Now all we can do is pray that this does well enough for Capcom to re-release a Mega Man X Collection, or better yet, another Mega Man Legends. Mega Man Legacy Collection will be out for Xbox One, PS4 and PC sometime this summer, with a Nintendo 3DS release coming later in the winter. Best yet, it will be priced at a measly $14.99.